Moebial is a small, Brooklyn-based game studio currently working on Aquamarine, a sci-fi exploration game in a hand-drawn alien ocean.
Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the inspiration that came from entering game jams, we may have never tried again.
When crowdfunding a game, there's practically a formula for success. But few first-time creators can follow the formula with limited time, money, and energy. Should aspiring game devs who deviate from those guidelines not bother trying to run a campaign?
Aquamarine, my upcoming point-and-click exploration game, began as something completely unlike what it is today. Without my 17-month process of experimentation and change, I would have never found the right structure to build around the game's core ideas.
[Blog - 04/16/2019 - 10:40]
Really appreciate that, thank you. ...
Really appreciate that, thank you. I like to think of it all as valuable growing experiences, and failure is definitely the quickest way to learn those hard lessons.