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June 27, 2019
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Patric Fallon's Blog

 

Moebial is a small, Brooklyn-based game studio currently working on Aquamarine, a sci-fi exploration game in a hand-drawn alien ocean.

Tumblr: https://moebial.tumblr.com/

Twitter: https://twitter.com/moebial

itch.io: https://moebial.itch.io/

 

Member Blogs

Posted by Patric Fallon on Tue, 16 Apr 2019 10:40:00 EDT in Design, Production, Indie
Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the inspiration that came from entering game jams, we may have never tried again.


Posted by Patric Fallon on Mon, 22 Oct 2018 03:20:00 EDT in Business/Marketing, Production, Console/PC, Indie
When crowdfunding a game, there's practically a formula for success. But few first-time creators can follow the formula with limited time, money, and energy. Should aspiring game devs who deviate from those guidelines not bother trying to run a campaign?


Posted by Patric Fallon on Tue, 09 Oct 2018 09:55:00 EDT in Design, Production, Art, Indie
Aquamarine, my upcoming point-and-click exploration game, began as something completely unlike what it is today. Without my 17-month process of experimentation and change, I would have never found the right structure to build around the game's core ideas.



Patric Fallon's Comments

Comment In: [Blog - 04/16/2019 - 10:40]

Really appreciate that, thank you. ...

Really appreciate that, thank you. I like to think of it all as valuable growing experiences, and failure is definitely the quickest way to learn those hard lessons.