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April 23, 2018
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Paul Gadi's Blog

 

Paul is Co-Founder and CTO at Alto.io. Before Alto, he had more than 10 years experience in game production and development from both local startups and multinational game development studios.

Paul is greatly involved in developing the local game industry as well. He was previously Chairman of the local IGDA Manila chapter and co-founder of the Game Developers Association of the Philippines, and has organized several events such as Manila Game Jam and Game Educators summits. He has also taught game development classes in several of the country's top universities and has been a speaker and advisor in several international conferences such as the Game Developers Conference in San Francisco and Casual Connect in Singapore.

 

Member Blogs

Blockchain, the technology behind Bitcoin and other cryptocurrencies, will change not only how we pay for but also how we play games. To better understand why, we need to go 27 years back in time.


Posted by Paul Gadi on Tue, 23 Jan 2018 09:43:00 EST in Business/Marketing, Design, Art, Social/Online
Every day, more people get exposed to cryptocurrencies, and it’s on us as designers to make sure they can interact with the technology. As our audience grows from technical to more casual, how do we design a user experience that doesn’t alienate them?


Posted by Paul Gadi on Tue, 26 Dec 2017 10:23:00 EST in Programming, Console/PC, Smartphone/Tablet
In Part 1 of this series we created the foundations of a decentralized game economy on the blockchain. If we’re going to start writing other contract code aside from the boilerplate ERC20 token though, it would be a good idea to set up a local environment


Posted by Paul Gadi on Mon, 27 Nov 2017 11:31:00 EST in Business/Marketing, Design, Programming
What is a blockchain? And, as a game developer, is it something that I can use in making games? My hope with this post is that more game developers will learn about blockchains, and use them to make new kinds of games enabled by the technology.


Posted by Paul Gadi on Mon, 23 Oct 2017 09:33:00 EDT in Business/Marketing, Design, Console/PC, Indie
Stardew Valley didn’t succeed because it innovated on tried and tested farming RPG mechanics. It was a massive hit because of how successful it was in making a Platform Shift.


Posted by Paul Gadi on Fri, 13 Oct 2017 10:08:00 EDT in Design, Console/PC
Nippon Ichi’s Disgaea games have a unique hook that differentiates them from other tactical role playing games — Being able to power up your characters to deal millions, even BILLIONS of damage!