Paul is Co-Founder and Technical Director at Altitude Games. Before Altitude, he had more than 10 years experience in game production and development from both local startups and multinational game development studios.
Paul is greatly involved in developing the local game industry as well. He was previously Chairman of the local IGDA Manila chapter and co-founder of the Game Developers Association of the Philippines, and has organized several events such as Manila Game Jam and Game Educators summits. He has also taught game development classes in several of the country's top universities and has been a speaker and advisor in several international conferences such as the Game Developers Conference in San Francisco and Casual Connect in Singapore.
For a game that at its core is a cooperative sandbox game, Fortnite's Battle Royale pivot is refreshing and commendable.
What is the value of a Sacred Coin, if we don’t even know what they’ll be used for? The introduction of Sacred Coins has added an element of speculation and suspense to the game, as players eagerly await an announcement on what they can be used on.
Splicing an alien mechanic into a game is dangerous and might create a grotesque monstrosity of systems — Firaxis though assimilate them cleanly onto the XCOM universe to make a great game even better.
The strength of the Biggest Bear mechanic is evident. While the different versions of the game vary their metagame, platform and even number of players, the biggest bear mechanic remains constant. It is core to what makes these games enjoyable.
Other epic space games will have you find enjoyment in creating your armadas and dominating economies.
The delights in No Man’s Sky are instead found in its slow and desolate moments.
Hello and welcome to Game Design Inspirations! GDI is a weekly bite-sized nugget of brilliant game design, taken from the games that I play “for research purposes”.
This week's topic is about Frog Fractions 2’s Mechanic and Genre Mashups.