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March 22, 2018
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Paul Gadi's Member Blogs

Posted by Paul Gadi on Tue, 03 Oct 2017 09:29:00 EDT in Design, Console/PC, Indie
Groundbreaking games of recent years have taken the rogue-like genre and evolved them into something new. Heat Signature is another great game to add to that list, with its amazing Galactic Zoom mechanic.

Posted by Paul Gadi on Tue, 26 Sep 2017 09:02:00 EDT in Design, Console/PC
Dedicated fighting game players will spend a lot of time in these Training and Mission modes, more so than in the relatively short Story Mode. The user experience for these should be as polished and well-thought-out.

Posted by Paul Gadi on Tue, 19 Sep 2017 09:43:00 EDT in Design, Console/PC
For a game that at its core is a cooperative sandbox game, Fortnite's Battle Royale pivot is refreshing and commendable.

Posted by Paul Gadi on Mon, 11 Sep 2017 02:48:00 EDT in Business/Marketing, Design, Smartphone/Tablet
What is the value of a Sacred Coin, if we don’t even know what they’ll be used for? The introduction of Sacred Coins has added an element of speculation and suspense to the game, as players eagerly await an announcement on what they can be used on.

Posted by Paul Gadi on Tue, 05 Sep 2017 09:09:00 EDT in Design, Console/PC
Splicing an alien mechanic into a game is dangerous and might create a grotesque monstrosity of systems —  Firaxis though assimilate them cleanly onto the XCOM universe to make a great game even better.

Posted by Paul Gadi on Mon, 28 Aug 2017 03:05:00 EDT in Design, Console/PC, Indie
The strength of the Biggest Bear mechanic is evident. While the different versions of the game vary their metagame, platform and even number of players, the biggest bear mechanic remains constant. It is core to what makes these games enjoyable.

Posted by Paul Gadi on Tue, 22 Aug 2017 10:09:00 EDT in Design, Art, Console/PC
Other epic space games will have you find enjoyment in creating your armadas and dominating economies. The delights in No Man’s Sky are instead found in its slow and desolate moments.

Posted by Paul Gadi on Wed, 16 Aug 2017 10:18:00 EDT in Design, Console/PC, Indie
Hello and welcome to Game Design Inspirations! GDI is a weekly bite-sized nugget of brilliant game design, taken from the games that I play “for research purposes”. This week's topic is about Frog Fractions 2’s Mechanic and Genre Mashups.

[Previous Paul Gadi Blogs]