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April 21, 2021
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Paul Hlebowitsh's Blog

 

I am the chief puzzle designer at FLEB, a puzzle company which I founded. I'm an avid logic puzzle solver and placed in the top-10 in the 2016 US Puzzle Championship. I designed and programmed RYB, which is my first game. 

I do puzzle consulting through FLEB, as both a designer and tester. If interested, please send an email to [email protected]

 

Website: www.flebpuzzles.com

Twitter: @FLEBpuzzles

Email: [email protected]

 

Member Blogs

Posted by Paul Hlebowitsh on Thu, 06 Oct 2016 10:19:00 EDT in Design, Indie, Design, Console/PC, Indie
As an expert puzzle constructor, I show in detail how I discovered a new piece of logic from a new mechanic and integrated it into an old puzzle.


Posted by Paul Hlebowitsh on Mon, 19 Sep 2016 09:51:00 EDT in Design, Indie, Design, Console/PC, Indie
As a expert puzzle constructor and top-10 finisher in the US Puzzle Championship, I show in detail how I constructed one of the early logic puzzles in my game RYB.



Paul Hlebowitsh's Comments

Comment In: [News - 01/14/2019 - 01:11]

Those are just aesthetic. The ...

Those are just aesthetic. The scene is rendered into a quad, and then a post-processing fragment shader is what produces the curved effect.

Comment In: [Blog - 10/06/2016 - 10:19]

Great question r n r ...

Great question r n r nFor these base mechanics there 's almost no difference. But depending on what other mechanics you have, it may change. r n r nFor instance, in RYB there 's a mechanic that clues connected, colored regions. You may be able to tell that a region ...