Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 16, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Paul Johnson's Blog   Expert Blogs

 

Welcome to Rubicon's Ramblings.

This is the new blogging home of independent game creators, Rubicon Development. 

Yeah, who? With over 3.5 million customers, two game of the year awards and a BAFTA nomination, we put the "under" in "under the radar". So shhsh, don't tell anyone we're here!....

It's going to be me making all the posts and commentary, so here's a little about myself:

I've had a career in professional game programming spanning over 30 years, much of that in senior or lead roles, but you probably won't have heard of me before either.

The main reason for that is that a long time ago I made a decision to avoid working in massive teams on blockbuster titles and instead stuck with small to medium sized companies.

As cool as it is to say "I worked on Call of Duty" or whatever, I much prefer making a big impact on whatever it is I help develop, as it's much cooler to say "I made that". That's just not something you can really say when you're one tiny cog.

For the last decade I've been running a small independent studio, Rubicon Development, with co-founder Steve Haggerty. We set up Rubicon because we wanted to make original titles of our own, without publisher or investor interference, and have projects led by programmers how they should be.

To that end we've had some modest successes, mostly coming from our own IP creation, Great Little War Game, and it's much acclaimed sequel, Great BIG War Game.

Go play our stuff

@RubiconDevelop

 

Expert Blogs








Paul Johnson's Comments


Comment In: [Blog - 01/07/2016 - 02:32]

If your app is crashing ...

If your app is crashing several times a day, perhaps you should fix it r n r nAs a dev, I obviously dislike pointless hater reviews, but sadly they 're just a fact of life. If someone is spouting rubbish because something got his blood up, you can respond putting ...

Comment In: [Blog - 10/05/2015 - 01:52]

Wow that 's timely. We ...

Wow that 's timely. We 're adding this stuff to Combat Monsters for our next update and I 'm about to start designing the code tomorrow. Really. r n r nThis is a great crib sheet to get me started, much appreciated. r n r n Also thanks for being ...

Comment In: [News - 08/10/2015 - 03:51]

Why aren 't there more ...

Why aren 't there more sequels to indie games r n r nBecause most indie studios don 't survive the first. The average income from an indie game won 't pay a low salary for one guy.

Comment In: [Blog - 08/06/2015 - 12:43]

@Robert r nSpoken like a ...

@Robert r nSpoken like a true hobbyist. r n r nFor those of us trying to earn our crust this way, it 's vital to get this stuff right. We pick games developer as a career because we love it and would prefer that to accountant or cabbie . But ...

Comment In: [News - 08/06/2015 - 03:30]

I 've tried to keep ...

I 've tried to keep an open mind having seen many passes at VR being the next big thing over the years. r n r nI 've finally come down in the no camp again though. Mainly because that picture seems a perfectly reasonable capture of what people will look ...