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Paul Kilduff-Taylor's Blog   Expert Blogs


Paul Taylor is the Joint Managing Director of Mode 7 Games, an indie studio based in Oxford, UK.


Expert Blogs

Posted by Paul Kilduff-Taylor on Fri, 24 Aug 2018 10:30:00 EDT in Design, Production
We’re about to release Frozen Synapse 2. In some ways, it’s the culmination of 17 years of involvement with indie games in one form or another. This would seem like a good time to look back and write some kind of inspirational blog post...

Posted by Paul Kilduff-Taylor on Fri, 15 Dec 2017 10:57:00 EST in Business/Marketing, Design
I discuss how game developers should approach receiving feedback and solving problems, in the context of an attempt to address issues with Tokyo 42's camera

Posted by Paul Kilduff-Taylor on Mon, 21 Dec 2015 01:58:00 EST in Business/Marketing, Design, Indie
A discussion of the recent controversy around The Beginner's Guide and refunds

Posted by Paul Kilduff-Taylor on Mon, 26 Oct 2015 08:05:00 EDT in Indie
I follow up with critics Zolani Stewart and Brendan Keogh on the response to my New Games Criticism Manifesto

Posted by Paul Kilduff-Taylor on Fri, 25 Sep 2015 12:31:00 EDT in Business/Marketing, Indie
A comprehensive look at the state of key reselling, including comments from G2A as well as a range of indie developers...

Posted by Paul Kilduff-Taylor on Fri, 18 Sep 2015 01:30:00 EDT in
In which I discuss Kieron Gillen's 2005 New Games Journalism manifesto and propose a new type of games criticism for the modern era...

Paul Kilduff-Taylor's Comments

Comment In: [Blog - 09/18/2015 - 01:30]

Thanks for the considered reply: ...

Thanks for the considered reply: I definitely appreciate your points. r n r n Meaning is always subjective - without a subject to interpret the art, how can there be meaning at all Whence comes this hypothetical inherent meaning r n r nWell, this is the crux really. I 'm ...

Comment In: [Blog - 08/16/2014 - 09:22]

I think gameplay innovation at ...

I think gameplay innovation at the AAA level has almost completely stagnated I think you 're much more likely to see popular gameplay innovated from within the indie scene. DayZ and Rust would be good examples. I 'm not denying the value of the glossy presentation - obviously that makes ...

Comment In: [Blog - 04/21/2014 - 06:30]

Obviously there is a tier ...

Obviously there is a tier below what I 'm suggesting but computer DAW MIDI keyboard is still what I recommend as a starting point to anyone who is even slightly serious. The main reason for that is the basics will actually be useful building blocks. If you start entirely with ...

Comment In: [Blog - 02/04/2014 - 08:39]

Sure - a meaningful redefinition ...

Sure - a meaningful redefinition and extension of Fair Use would be complicated to achieve, but possibly worthwhile. r n r nOn the abandonware topic, I agree again that it would be difficult to make it work. I was really flagging areas where I think existing copyright law is imperfect ...

Comment In: [Feature - 08/26/2009 - 04:35]

@Leo - That's a good ...

@Leo - That's a good point, I didn't mention SEO in this article. I'd love someone to do a piece on SEO for indie games publishers - I'd definitely read it as it's an area I wish I knew more about.