Paul Kilduff-Taylor's Expert Blogs
I discuss some thoughts on music and what game design might be able to learn from it.
I discuss the idea of games as a hobby, partially as a response to Keith Stuart's recent Eurogamer article on the subject.
I discuss the idea of creativity in game development and look at some of the challenges it faces.
I discuss commercial and creative challenges facing indies in 2015.
Ahead of its launch on Thursday 19th February, Mode 7's Paul Kilduff-Taylor talks marketing and development lessons from simultaneous-turn-based "Blood Bowl meets Speedball" epic Frozen Cortex
I visit Gamescom and talk about the need for indies to retain their identity and creative integrity in the context of exposure a mainstream audience and mainstream games industry values
Indie game composer nervous_testpilot (aka co-owner of Mode 7 Paul Taylor) offers a wide-ranging beginner's guide to electronic music as well as delving into his own kit-list and working methods
Mode 7's Paul Taylor attempts to discuss his thoughts on Early Access, but a prototype blog post gets out of hand. Literally as trivial and irritating as that sounds.
I respond to John Walker and Steve Gaynor's thoughts on games entering the public domain approximately twenty years post-release.
Paul Taylor discusses PR for indie developers: do they actually *need* PR? Should speaking in public be an entirely intuitive process or should indies develop more awareness of what is likely to happen when they do so?
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