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Paul Sztajer's Blog


I'm a game developer with a background in Software Engineering and Human Computer Interaction, specifically in the design and development of surface computing applications. I have experience in software development and game development. In addition to my work around software, I have extensive experience in the realm of sketch comedy, where I've acted, written, directed, and produced shows in excess of a hundred participants.

As an emerging game developer, my passion is in utilising game mechanics to enhance the narrative power of the gamic medium.

In recent years, I've undertaken game development in flash, and have created several games (most recently “Escape from Flatland”, an adaptation of the 1884 novel “Flatland”, in a 48 hour game development competition). I founded Throw the Looking Glass with the aim of combining my experiences in software development and theatrical production with my passion for games.


Member Blogs

Posted by Paul Sztajer on Mon, 29 Apr 2013 02:56:00 EDT in Design, Indie
After spending the better part of a week developing the story for our latest game, I reflect on the aspects of a game that need to fit together for the story to truly work.

Posted by Paul Sztajer on Sun, 24 Mar 2013 03:50:00 EDT in Production, Indie
A quick run-down of our pre-production process, which conveniently includes a snapshot of the development of our next game.

Posted by Paul Sztajer on Mon, 09 Jul 2012 09:22:00 EDT in Design, Indie
Last week, we went through a simple process to figure out what the pillars of our game were. In this post, I go through the process and the conclusions we garnered from it.

Posted by Paul Sztajer on Mon, 13 Feb 2012 03:41:00 EST in Production, Indie
See Through Studios is making, marketing, monetising and releasing a game in 96 hours, spread over 12 days. This was a blog post from the start of day 3, where I discuss progress so far, future plans and things that have gone well so far.

Posted by Paul Sztajer on Sun, 11 Dec 2011 11:01:00 EST in Production, Indie
One of the things we’ve been looking at recently is our project methodology, and we’ve decided to create our own. The method we’ve come up with is called SCIENCE!, and below is the methodology as it currently stands.

Posted by Paul Sztajer on Sun, 27 Nov 2011 06:30:00 EST in Programming, Indie
When you make a game, should you make the gameplay before the game design tools, or do you do it together? In this post, I briefly look at these two options in regards to Throw the Looking Glass' current development, Particulars.

Paul Sztajer's Comments

Comment In: [Blog - 04/29/2013 - 02:56]

Yes I love that video ...

Yes I love that video - I actually wrote a post based around it last year sometime HalfCinderella Why Gameplay never leaves the Ball.php

Comment In: [Blog - 08/05/2011 - 03:48]

As much as I think ...

As much as I think that a directed story has a place in games, this isn't what I'm trying to discuss here. Instead, I'm looking specifically at the 'ludic' narrative - looking at the gameplay alone, without any other considerations. In other words, I'm trying to answer the same question ...

Comment In: [Blog - 08/02/2011 - 02:40]

Thanks Daniel - glad you're ...

Thanks Daniel - glad you're enjoying it

Comment In: [Blog - 06/18/2011 - 06:54]

That's a great video for ...

That's a great video for starting out - thanks