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Pavel Shylenok's Blog

 

Pavel Shylenok is the Co-Founder and Technology Director at Knocknock Games, a Europe-based game development studio. With a Master’s Degree in Informatics and vast (back from ZX era) game software development experience, Pavel has helped multiple gamedev companies optimize their development processes and worked on many games primarily as Game Designer/Story writer. He is a huge fan of games where story does matter with always up-to date industry knowledge. When Pavel is free from creating virtual worlds, he's eager to share his wisdom and expertise with you! Follow us on Twitter to get more info.

 

Member Blogs

Posted by Pavel Shylenok on Mon, 06 May 2019 10:44:00 EDT in Audio, Design, Production, Indie
Out of all articles on game development topics, I find that ones about sound and music design are covered in really vague ways. I decided to get a bit behind the scene looks at how I create sounds here at Knocknock Games.


Posted by Pavel Shylenok on Tue, 02 Apr 2019 09:29:00 EDT in Design, Programming, Indie
In our studio, we often use Articy Draft as our main game asset management tool, and we would like to share this experience so that you know what to expect behind the marketing shell. Expect only an honest review here.


Posted by Pavel Shylenok on Wed, 20 Mar 2019 06:49:00 EDT in Business/Marketing, Design, Programming, Production, Art, Indie
A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.


Posted by Pavel Shylenok on Thu, 31 Jan 2019 01:08:00 EST in Design, Production, Indie
Game design is the most important part of every game, but there are no specific tools for game designers. Dialogues must have a diagram-like layout to keep them organized, a game library database requires more structured storage...So what can we do?


Posted by Pavel Shylenok on Tue, 15 Jan 2019 10:27:00 EST in Business/Marketing, Design, Programming, Art, Indie
We have outlined the most important roles in game development. In the second part of the article we will see how can jobs and roles be combined within a single person using an RPG game as an example and review potential bottlenecks of such combinations.



Pavel Shylenok's Comments

Comment In: [Blog - 05/06/2019 - 10:44]

Thanks for reading this post. ...

Thanks for reading this post. You 're absolutely correct, game sounds and music don 't get enough of attention during production That 's all partially thanks to mobile gaming - many just play on mute. But there 's still hope while such guys as Frank Klepacki, Nobuo Uematsu, Akira Yamaoka ...