Pavel Shylenok's Blog
Pavel Shylenok is the Co-Founder and Technology Director at Knocknock Games, a Europe-based game development studio, and at a software development company R-Style Lab. With a Master’s Degree in Informatics and vast (back from ZX era) game software development experience, Pavel has helped multiple gamedev companies optimize their development processes and worked on many games primarily as Game Designer/Story writer. He is a huge fan of games where the story does matter with always up-to-date industry knowledge.
While it is absolutely impossible to describe all technical decisions made in the project in the scope of a single article, weâ€™ll try to outline a generic approach that you could possibly use to some extent in your projects.
Sounds and music are one of the most important parts of the game atmosphere - as equally important as visuals. However, all sound works are postponed for the very end. And that's completely wrong.
Out of all articles on game development topics, I find that ones about sound and music design are covered in really vague ways. I decided to get a bit behind the scene looks at how I create sounds here at Knocknock Games.
In our studio, we often use Articy Draft as our main game asset management tool, and we would like to share this experience so that you know what to expect behind the marketing shell. Expect only an honest review here.
A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.
Game design is the most important part of every game, but there are no specific tools for game designers. Dialogues must have a diagram-like layout to keep them organized, a game library database requires more structured storage...So what can we do?
Pavel Shylenok's Comments
[Blog - 05/06/2019 - 10:44]
Thanks for reading this post. ...
Thanks for reading this post. You 're absolutely correct, game sounds and music don 't get enough of attention during production That 's all partially thanks to mobile gaming - many just play on mute. But there 's still hope while such guys as Frank Klepacki, Nobuo Uematsu, Akira Yamaoka ...