Pedro Guida's Blog
Former Xna/DirectX MVP.
Economist. System Analyst. Professor.
A trip to the past by an indie game developer who started his game-dev days back in the 80's with a Sinclair Spectrum Plus, and now has found great tools to create games for the "Speccy", again.
Some notes stemming from the experience of an indie game developer who is attempting to drive a successful crowdfunding campaign.
A few suggestions for those XNA'ers that don't know what to do now that XNA is being phased out by MSFT.
Post with some features I'd love to see implemented in upcoming versions of C#.
Pedro Guida's Comments
[Blog - 05/04/2020 - 11:18]
[Blog - 04/04/2017 - 09:46]
[Blog - 09/18/2015 - 01:30]
Based on other devs reacting ...
Based on other devs reacting as haters, an interest topic to discuss is when a game is deemed as part of a genre and when as a rip-off of a classic game. Envy Whether you like the game or not Mechanics Visuals What
[Blog - 04/20/2015 - 01:22]
[Blog - 01/20/2014 - 01:25]
[News - 11/06/2013 - 01:35]
My comments: r n r ...
My comments: r n r nhttp://www.gamasutra.com/blogs/PedroGuida/20140120/208865/PreCrowdfunding Chronicles Of An Indie Developer.php