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August 24, 2019
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Pete Ellis's Blog   Expert Blogs


I am an experienced level designer with a passion for narrative driven AAA single player games. I’m currently working at Naughty Dog on The Last of Us Part II.

I have experience working on first-person shooting games, having worked on Killzone Mercenary for the PS Vita, and DLC for Killzone Shadow Fall for the PS4, and RIGS: Mechanised Combat League for PSVR.

My portfolio website is


Expert Blogs

Posted by Pete Ellis on Mon, 15 Oct 2018 11:20:00 EDT in Design, VR
The design principles for PSVR game 'RIGS: Mechanized Combat League' that was covered in my talk in a design panel at Eurogamer EGX 2016, at the Birmingham NEC, UK.

Posted by Pete Ellis on Tue, 06 Dec 2016 03:04:00 EST in Design, Console/PC
A look at how the arrangement of geometry for an environment influences and affects the difficulty of a combat encounter by effecting enemy behaviour.

Posted by Pete Ellis on Thu, 10 Mar 2016 03:07:00 EST in Design, Console/PC
A discussion on 'subverting player expectation'; doing something different with a game's mechanics and gameplay not only to make it engaging and keep it from becoming predictable, but also to strengthen story beats and communicate character emotion.

Pete Ellis's Comments

Comment In: [Blog - 10/15/2018 - 11:20]

That 's very upsetting and ...

That 's very upsetting and I 'm sorry to hear about your experience Seppo, especially as it meant selling your PSVR. r nI wasn 't allowed to talk about simulator sickness at the time as PSVR hadn 't be released yet, but I added an extra section about it as ...

Comment In: [Blog - 08/28/2017 - 10:19]

Do you have any more ...

Do you have any more examples of these laws in games The Portal 2 example is interesting to see how they can be implemented so it would be good to see other practical examples or cases not in UI , especially the figure and ground concept sounds like it might ...

Comment In: [Blog - 12/06/2016 - 03:04]

Cheers, thanks Abby Glad it ...

Cheers, thanks Abby Glad it helped :

Comment In: [Blog - 03/25/2016 - 01:04]

Hi Mike, great write up ...

Hi Mike, great write up I really like your discussion of affordance - I think its an important part in playing with player motivation. r n r nFor example, how you 've talked about knowing a tin of beans is going to be in a kitchen gives the player the ...

Comment In: [Blog - 08/21/2015 - 01:47]

That 's a very good ...

That 's a very good point Zi excellent article by the way , the mantra of 'form follows function ' has to create the formation of a combat space. Imagine a Gears of War encounter that had no cover You 'd get killed almost immediately and it wouldn 't be ...

Comment In: [Blog - 03/10/2016 - 03:07]

This is a really good ...

This is a really good example that I had forgotten about I played Arkham Aslyum when it was first released about 6 or 7 years ago , and I like examples of subversion that are used for more than just preventing boredom. r n r nFor example something I looked ...