Peter de Jong's Blog
Hi, my name is Peter de Jong, I run an independent game studio called Codeglue together with Maurice Sibrandi.
In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding on new functionality or making changes to the game.
Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods player data in the cloud so that all their progress is tracked and available online.
In this blog post, our programmer TJ will share his experiences in creating a tool to procedurally generate plants for the ever changing worlds of Antegods.
Our game designer Wytze shares some of the design changes we have planned for the behemoths at the center of every game of Antegods, the titans!
Our game designer, Wytze, shares some plans that are in the works to make each character in Antegods have more personality.
A couple of weeks ago, our designer Wytze Kamp, traveled to the Game Developers Conference in San Francisco to promote Antegods for our upcoming Fig crowdfunding campaign. This is his story.
Peter de Jong's Comments
[Blog - 11/14/2016 - 09:30]
Hey Curtis, steamworks supports mac, ...
Hey Curtis, steamworks supports mac, linux and windows. Lidgren has also support for those, but has experimental android support. Our network middleware does not actually care for the low level implementation, in theory it should be easy to swap out steamworks to lidgren again. r n r nUsually on any ...