Hi, my name is Peter de Jong, I run an independent game studio called Codeglue together with Maurice Sibrandi.
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices.
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we designed the touch controls for mobile version of the game.
In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding on new functionality or making changes to the game.
Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods player data in the cloud so that all their progress is tracked and available online.
In this blog post, our programmer TJ will share his experiences in creating a tool to procedurally generate plants for the ever changing worlds of Antegods.
Our game designer Wytze shares some of the design changes we have planned for the behemoths at the center of every game of Antegods, the titans!
[Blog - 11/14/2016 - 09:30]
Hey Curtis, steamworks supports mac, ...
Hey Curtis, steamworks supports mac, linux and windows. Lidgren has also support for those, but has experimental android support. Our network middleware does not actually care for the low level implementation, in theory it should be easy to swap out steamworks to lidgren again. r n r nUsually on any ...