Hi, my name is Peter de Jong, I run an independent game studio called Codeglue together with Maurice Sibrandi.
Posted by
Peter de Jong
on Wed, 09 Aug 2017 10:25:00 EDT
in
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Design,
Programming,
Console/PC,
Indie,
Programming,
Production,
Indie,
Design,
Production,
Console/PC,
Indie
In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding on new functionality or making changes to the game.
Posted by
Peter de Jong
on Wed, 28 Jun 2017 10:48:00 EDT
in
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Design,
Programming,
Console/PC,
Indie,
Programming,
Production,
Indie,
Design,
Production,
Console/PC,
Indie
Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods player data in the cloud so that all their progress is tracked and available online.
Posted by
Peter de Jong
on Tue, 04 Apr 2017 09:59:00 EDT
in
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Design,
Programming,
Console/PC,
Indie,
Programming,
Production,
Indie,
Design,
Production,
Console/PC,
Indie
In this blog post, our programmer TJ will share his experiences in creating a tool to procedurally generate plants for the ever changing worlds of Antegods.
Posted by
Peter de Jong
on Fri, 24 Mar 2017 09:52:00 EDT
in
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Design,
Programming,
Console/PC,
Indie,
Programming,
Production,
Indie,
Design,
Production,
Console/PC,
Indie
Our game designer Wytze shares some of the design changes we have planned for the behemoths at the center of every game of Antegods, the titans!
Posted by
Peter de Jong
on Wed, 22 Mar 2017 11:10:00 EDT
in
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Design,
Programming,
Console/PC,
Indie,
Programming,
Production,
Indie,
Design,
Production,
Console/PC,
Indie
Our game designer, Wytze, shares some plans that are in the works to make each character in Antegods have more personality.
Posted by
Peter de Jong
on Tue, 14 Mar 2017 10:59:00 EDT
in
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Design,
Programming,
Console/PC,
Indie,
Programming,
Production,
Indie,
Design,
Production,
Console/PC,
Indie
A couple of weeks ago, our designer Wytze Kamp, traveled to the Game Developers Conference in San Francisco to promote Antegods for our upcoming Fig crowdfunding campaign. This is his story.
Comment In:
[Blog - 11/14/2016 - 09:30]
Hey Curtis, steamworks supports mac, ...
Hey Curtis, steamworks supports mac, linux and windows. Lidgren has also support for those, but has experimental android support. Our network middleware does not actually care for the low level implementation, in theory it should be easy to swap out steamworks to lidgren again. r n r nUsually on any ...