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February 25, 2021
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Peter M.J. Gross's Blog

 

Peter M.J. Gross is narrative design lead at Bitterly Indifferent Studios. He has worked as a writer and an editor in places that have included a mutual fund company, a book publisher, and a nonprofit educational organization. One time, he convinced Valve's economist-in-residence to give a presentation on markets, money, and democratic politics in digital economies, but it's not like he brags about it. 

...very much.

 

Member Blogs

Posted by Peter M.J. Gross on Thu, 18 Feb 2021 10:53:00 EST in Design, Programming, Indie
It depends. In an online event with the Writers’ Guild of Great Britain, Jon Ingold discussed his methods for creating memorable games.


Posted by Peter M.J. Gross on Tue, 16 Feb 2021 10:54:00 EST in Design, Programming, Indie
Should you remind their audience that they're playing a game? Some skillfully applied gamification can make your audience appreciate the story more.