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January 25, 2022
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Philip Minchin's Comments

Comment In: [News - 06/12/2015 - 03:47]

Diversity is obviously about more ...

Diversity is obviously about more than one point of difference. And if culture does not equal race, why can 't a character be 100 Polish and dark-skinned I 'm pretty sure there have been quite a few characters of Polish ethnic appearance in non-culturally-Polish games and movies. So if your ...

Comment In: [News - 04/28/2015 - 03:07]

I 'm really sorry to ...

I 'm really sorry to hear this - Ouya had, and still might have, such potential. Best wishes to all at Ouya, and respect for what they tried to achieve A cheap-to-make, durable because small and solid-state , relatively open microconsole with a focus on local multiplayer had numerous niche ...

Comment In: [Blog - 04/23/2015 - 06:17]

Great post Keith r n ...

Great post Keith r n r nTo all those who responded what about X , a gentle reminder that Keith 's not making exclusive claims, just pointing out one often-overlooked element that I agree with him does much to shape tendencies towards toxicity one way or another. The other considerations ...

Comment In: [Blog - 04/06/2015 - 01:43]

I have to say I ...

I have to say I 'm with Shay here. Also, Shay, thanks for the pointer to Callois. It 's clear that your definitions are the culprit. But that 's cool, you 're asking awesome questions and attempting a pretty gutsy taxonomical feat : r n r nIn fact, I 'd ...

Comment In: [Blog - 03/27/2015 - 03:39]

I largely agree with your ...

I largely agree with your claim, because I completely disagree with your definition of game : r n r nAnd that 's great I think this is EXACTLY the right approach to take. Thank you r n r nFor what it 's worth, I think even your meaning for 'the ...

Comment In: [Blog - 07/25/2014 - 10:56]

Absolutely This doesn 't just ...

Absolutely This doesn 't just apply to videogames either - I have used the real-time co-op board game Escape http://boardgamegeek.com/boardgame/113294/escape-curse-temple to teach stress/anxiety management and collaboration skills under pressure. Games have a huge potential in this area of attention/mood management - as many gamers know from having self-medicated/self-educated themselves through ...

Comment In: [News - 06/02/2014 - 05:48]

This is fantastic, but on ...

This is fantastic, but on top of this sort of thing, what I 'd like to see more of and am pushing for is game designers teaching at least guest-lecturing across other subjects such as education, psychology, creative writing/literary theory and fine arts. Games and the insights of game designers ...

Comment In: [News - 05/26/2014 - 02:44]

Damn straight. Let 's go ...

Damn straight. Let 's go back to where games really began: kids playing make-believe , dress-ups and house . r n r nBut wait There 's no win condition There 's no challenge There 's not even any competition except maybe about who gets the awesome wig someone 's Mum ...

Comment In: [Blog - 03/24/2014 - 08:10]

@Jonathan: you ask why you ...

@Jonathan: you ask why you 're not seeing pushes for men to be recruited into nursing and other caring roles. r n r nBecause you 're not in those industries r n r nI have a friend who 's a male nurse and he says that there 's a lot ...

Comment In: [News - 08/02/2013 - 10:50]

Except that people automatically generalize ...

Except that people automatically generalize from the sum of their experiences. It 's what humans DO: we can 't comprehend the full detail of the world, so we make shortcuts. Author intention can 't stop that happening. So every game already is held captive by the collective images of the ...

[More Philip Minchin Comments]