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March 1, 2021
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Philip Molodkovets's Blog

 

As an Executive Producer, Philip helps to steer the project across international community management, monetization and shifting legal landscape to create quality user experiences on World of Warships - a successful and unique free-2-play MMO tactical action title. 

He started as a World of Warships Community Manager over 6 years ago while the product was in the alpha stage of development, and as the product grew, so did Philip, climbing the ranks to become an irreplaceable member of Global Publishing team. Philip strongly believes in working closely with the community to inspire change, and that communication and open discussion with the core audience is essential to improve any product and player experience. 

 

 

 

Member Blogs

Posted by Philip Molodkovets on Fri, 03 Apr 2020 11:51:00 EDT in Design, Production, Console/PC
Adding a brand new class to a game 5 years after its release isn’t an easy task at all. As Executive Producer, id like to submerge developers and players into our experience of making submarines, and the hurdles we overcame.