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May 20, 2019
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Piotr Bomak's Blog

 

My name is Piotr and I am a Community Manager at EXOR Studios, coffee lover, action games enthusiast and card games fanatic. I also like music and audio work. 

 

Member Blogs

Posted by Piotr Bomak on Mon, 17 Dec 2018 11:09:00 EST in Design, Art, Console/PC, Serious, Indie
The development of X-Morph: Defense took over 5 years. It seems like a very long time, but it was not enough to implement some of the crazier ideas that we came up with. We would like to share the story of a boss battle that fell victim to its own scope.


Posted by Piotr Bomak on Fri, 30 Nov 2018 09:59:00 EST in Design, Programming, Production, Console/PC, Serious, Indie
Working under limitations can be tiresome, but will make you find solutions you have never thought of. We believe porting X-Morph: Defense has made us into better developers and we would do it again without hesitation.


Posted by Piotr Bomak on Thu, 27 Sep 2018 09:58:00 EDT in Design, Art, Console/PC, Serious, Indie
EXOR Studios are back with their series on boss designs for X-Morph: Defense - both the successful and unsuccessful ones. This time we take a look at one of the bosses which made it to the final game, inspired by an unusual, a bit forgotten concept.


Posted by Piotr Bomak on Sun, 15 Jul 2018 01:22:00 EDT in Design, Programming, Art, Console/PC, Serious, Indie
In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense - the JAGUAR Type S tank.


Posted by Piotr Bomak on Fri, 15 Jun 2018 08:44:00 EDT in Design, Art, Console/PC, Serious, Indie
In the third article in the series, we unveil the design decisions behind the bomber boss in X-Morph: Defense and why we decided to completely get rid of it, even though it was almost finished.


Posted by Piotr Bomak on Wed, 06 Jun 2018 09:49:00 EDT in Design, Art, Console/PC, Serious, Indie
In the next article of the series we describe the creative process behind one of the bosses from X-Morph: Defense. The Tarantula Mk V is the intro level boss. Being one of our first concepts it's surprising it's managed to crawl into the game.



Piotr Bomak's Comments

Comment In: [Blog - 11/30/2018 - 09:59]

Hi Mike My choice to ...

Hi Mike My choice to not include a lot of detail here is entirely deliberate. I didn 't want the post to be too long of a read. However, I am open to answering all questions in detail down here in the comments.