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Piotr Zygadlo's Blog

 

Founder and CEO of All in! Games involved with games industry since 2001 (with the first title released in 2006).

 

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Posted by Piotr Zygadlo on Tue, 24 Nov 2020 10:52:00 EST in Business/Marketing, Console/PC, Indie
Why we are being discouraged from doing pre-orders on Steam? Is there a merrit behind it? If so - what is a reason? Some observation from the recent release of Ghostrunner and conclussion or two coming out it.



Piotr Zygadlo's Comments

Comment In: [Blog - 05/14/2013 - 12:50]

Great article Tom - however ...

Great article Tom - however it reminds me of a mission statement by Jerry Maguire More personal approach and less clients : r n r nAs a casual developer we have experienced all setbacks you have mentioned. So I agree - there is no other way or at least any ...

Comment In: [Feature - 09/14/2011 - 04:55]

I couldn't agree more Great ...

I couldn't agree more Great article I have exactly the same observations from my perspective and I love to here that I am not alone : Best luck in the future Henrik Piotr

Comment In: [Blog - 09/15/2010 - 09:21]

Hi Nice and interesting article ...

Hi Nice and interesting article as are the most of yours . I have one question however. It was stated few times before, that it is important to not allow player to stop, to keep him/her engaged with the story pace. Great. But what with Adventure Games like recently more ...

Comment In: [Blog - 08/27/2010 - 05:27]

Agreed. I loved Fallout I ...

Agreed. I loved Fallout I and II, but hate III just because of those post-randomness or rather combination of post-randomness and arcade skills .

Comment In: [News - 08/24/2010 - 11:02]

I am surprised by this ...

I am surprised by this revelation. There is plenty of game development studios working for years in business model where is no place to extend budget.

Comment In: [News - 08/19/2010 - 01:27]

So it's why I said ...

So it's why I said that next big market will be serious educational games. But not the boring ones. Someone will invent the way of transferring knowledge into players in a fun way. And then parents adults teachers will choose compromise and let them play even more.