Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Piotr Zygadlo's Blog


Founder and CEO of All in! Games involved with games industry since 2001 (with the first title released in 2006).


Member Blogs

Posted by Piotr Zygadlo on Tue, 24 Nov 2020 10:52:00 EST in Business/Marketing, Console/PC, Indie
Why we are being discouraged from doing pre-orders on Steam? Is there a merrit behind it? If so - what is a reason? Some observation from the recent release of Ghostrunner and conclussion or two coming out it.

Piotr Zygadlo's Comments

Comment In: [Blog - 05/14/2013 - 12:50]

Great article Tom - however ...

Great article Tom - however it reminds me of a mission statement by Jerry Maguire More personal approach and less clients : r n r nAs a casual developer we have experienced all setbacks you have mentioned. So I agree - there is no other way or at least any ...

Comment In: [Feature - 09/14/2011 - 04:55]

I couldn't agree more Great ...

I couldn't agree more Great article I have exactly the same observations from my perspective and I love to here that I am not alone : Best luck in the future Henrik Piotr

Comment In: [Blog - 09/15/2010 - 09:21]

Hi Nice and interesting article ...

Hi Nice and interesting article as are the most of yours . I have one question however. It was stated few times before, that it is important to not allow player to stop, to keep him/her engaged with the story pace. Great. But what with Adventure Games like recently more ...

Comment In: [Blog - 08/27/2010 - 05:27]

Agreed. I loved Fallout I ...

Agreed. I loved Fallout I and II, but hate III just because of those post-randomness or rather combination of post-randomness and arcade skills .

Comment In: [News - 08/24/2010 - 11:02]

I am surprised by this ...

I am surprised by this revelation. There is plenty of game development studios working for years in business model where is no place to extend budget.

Comment In: [News - 08/19/2010 - 01:27]

So it's why I said ...

So it's why I said that next big market will be serious educational games. But not the boring ones. Someone will invent the way of transferring knowledge into players in a fun way. And then parents adults teachers will choose compromise and let them play even more.