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February 17, 2020
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R. Hunter Gough's Blog

 
 

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Posted by R. Hunter Gough on Fri, 17 Jan 2020 12:20:00 EST in Design
Roguelikes combine permadeath with an enormous amount of randomness. That's not too bad, and can be fun if handled well, but roguelike randomness is far more problematic than just that...



R. Hunter Gough's Comments

Comment In: [Blog - 01/17/2020 - 12:20]

Thanks for the corrections, and ...

Thanks for the corrections, and the recommendation of DCSS I 've heard a lot of good things about DCSS, and am definitely intrigued by this commitment to balance. I 'll check it out sometime r n r nI 'll also update the sections about the origins of permadeath it looks ...

Comment In: [News - 02/28/2019 - 04:00]

I can 't remember how ...

I can 't remember how I stumbled on this article, but I 'm glad I did and I love The Horns Thanks so much for this great little game :D

Comment In: [Blog - 11/24/2016 - 10:02]

yay I 'm excited about ...

yay I 'm excited about this design decision I felt like the slog was the biggest downside to Sunless Sea. My thought was that fast travel would be the best solution, but this sounds like potentially an even better solution :

Comment In: [News - 08/22/2016 - 11:09]

I wish this article had ...

I wish this article had more details on how they determined games ' genres, and more examples of the top games in each genre. They give the example that Candy Crush is both an Arcade game and a Board game, but isn 't it primarily a Puzzle game And wouldn ...

Comment In: [News - 06/20/2016 - 09:30]

I think you mean Scrolls ...

I think you mean Scrolls of Sky Edge Saga .

Comment In: [Blog - 08/21/2015 - 01:47]

I think the missing comma ...

I think the missing comma is after you so it 's Please support us, even if you 're a pirate