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March 31, 2020
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Rachel Presser's Comments

Comment In: [Blog - 08/08/2016 - 04:11]

This is an account that ...

This is an account that all indie developers need to read. It sounds like you definitely learned a lot from this failure, and while it 's every indie dev 's fear-- it doesn 't discount the success that you had. But no less, this is a fickle business and we ...

Comment In: [Blog - 04/18/2016 - 01:18]

That would definitely be an ...

That would definitely be an equitable way to justify crunch. While still bad for work-life balance, at least letting devs share in the rewards would take away the insulting part of no extra pay at all.

Comment In: [Blog - 04/06/2016 - 01:31]

This is a beautiful analysis. ...

This is a beautiful analysis. I wrote about how game audio gets overlooked, and Undertale is a great example of what an evocative soundtrack can do for your game. Can 't wait to see Part 2

Comment In: [Blog - 03/31/2016 - 02:29]

Super helpful Gonna need to ...

Super helpful Gonna need to know this for my studio 's foray into mobile. I think we 've gotten feel nailed down pretty well as the feedback I 've received so far has been an endless reel of busting out laughing.

Comment In: [Blog - 03/23/2016 - 07:01]

Excellent overview and exactly why ...

Excellent overview and exactly why I tell the devs in my business courses to ALWAYS have that work-for-hire agreement. r n r nThen there 's also the tax impacts of whether or not someone actually IS an independent contractor or your employee-- like if the relationship is more ongoing or ...

Comment In: [Blog - 03/21/2016 - 02:22]

And we all know there ...

And we all know there 's nothing more unsafe than New England clam chowder on a bus But for real, I got a good feeling about this game.

Comment In: [Blog - 03/21/2016 - 02:21]

I 'm someone who shares ...

I 'm someone who shares the best in sobriety mindset. I 'm not straight-edge but pretty close to it these days. I 'd love to see more game dev meet-ups/parties for people who don 't drink much or at all both during GDC and year-round, honestly. r n r nWhile ...

Comment In: [Blog - 03/18/2016 - 02:22]

Indie developers need good community ...

Indie developers need good community to not just survive, but thrive. While it 's important to surround yourself with other devs who get this life and other creative people, it 's also a good idea to have other entrepreneurial types in general in your network: it 's better to have ...

Comment In: [News - 03/21/2016 - 05:06]

Seriously the best talk I ...

Seriously the best talk I attended at GDC. It really hit home for me.

Comment In: [Blog - 03/09/2016 - 03:05]

Wonderful post. Some tips from ...

Wonderful post. Some tips from another indie now that I 'm on GDC 2: If you 're going out to dine, don 't be shy if you see a huge table of game devs and ask to join them. Or smile at someone you see with a GDC pass. I ...

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