Radek Koncewicz's Blog
My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.
I also have a design-oriented blog where I write about videogames and nothing else. Feel free to hit me up @JustRadek.
Despite Sonic making a name for himself through his speed and attitude, the original game had plenty of slow-paced challenges that seem to have been forgotten with time.
An overview of how we're tackling various design issues of unit movement in our 3D tactics game, Trudy's Mechanicals.
A look at how three different monstrosities from the Cthulhu Mythos were expertly implemented in Dark Corners of the Earth.
Tips and lessons from creating a custom 3D level editor focused on rapid terrain creation and iteration.
A thorough analysis of the design in the original Diablo and how it spawned one of the most succesful video game series of all time.
A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers.
Radek Koncewicz's Comments
[Blog - 08/10/2017 - 03:42]
[News - 02/11/2016 - 04:00]
Weaponlord the video you linked ...
Weaponlord the video you linked for it seems to be a duplicate of Asuka 120 , by the way had many other interesting features besides the thrust-parry: weapon breaks, hair-cutting taunts, throwing in the middle of combos, multiple-fatalities extending out of combos, etc. Some of its console concessions definitely made ...
[Blog - 12/29/2015 - 03:22]
My most popular article to ...
My most popular article to date details these design-based tutorials in SMB3 http://www.significant-bits.com/super-mario-bros-3-level-design-lessons , so I think plenty of people appreciate Nintendo 's elegance.
[Blog - 08/31/2015 - 02:48]
Good overview I think the ...
Good overview I think the mid-air slow down while throwing bombs is a particularly clever as it compensates for Plague Knight 's wildness/lack of control. I 'd guess that despite having a slower max speed, his turn-speed/acceleration would be on the quick side in order to keep the light/wild vibe ...
[Blog - 06/04/2015 - 01:25]
It was a bit sloppy ...
It was a bit sloppy overall -- when I first went to the linked website reported by various outlets, I actually got a default 404 page from Dreamhost.
[Blog - 05/12/2015 - 01:39]
Just wanted to jump in ...
Just wanted to jump in and link: http://zweifuss.ca/ r n r nStreet Fighter III is still one of the best animated pixel games of all time, and it 's not just the frame count. The movement distortions, the frame-to-frame flow, the personalities conveyed through the actions, etc. is all top ...