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July 23, 2019
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Radek Koncewicz's Blog   Expert Blogs


My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.

I also have a design-oriented blog where I write about videogames and nothing else. Feel free to hit me up @JustRadek.


Expert Blogs

Posted by Radek Koncewicz on Thu, 10 Jan 2019 01:05:00 EST in Design
Timing various gameplay elements in JRPGs of the 4th console generation: the Genesis, Sega CD, Super Nintendo, and the Game Boy. Was the random encounter grind really that bad?

Posted by Radek Koncewicz on Thu, 10 Aug 2017 03:42:00 EDT in Design
Despite Sonic making a name for himself through his speed and attitude, the original game had plenty of slow-paced challenges that seem to have been forgotten with time.

Posted by Radek Koncewicz on Fri, 06 Mar 2015 07:16:00 EST in Design, Console/PC, Indie
An overview of how we're tackling various design issues of unit movement in our 3D tactics game, Trudy's Mechanicals.

Posted by Radek Koncewicz on Tue, 17 Feb 2015 06:52:00 EST in Design, Console/PC
A look at how three different monstrosities from the Cthulhu Mythos were expertly implemented in Dark Corners of the Earth.

Posted by Radek Koncewicz on Mon, 09 Feb 2015 02:28:00 EST in Design, Programming, Console/PC, Indie
Tips and lessons from creating a custom 3D level editor focused on rapid terrain creation and iteration.

Posted by Radek Koncewicz on Mon, 29 Dec 2014 02:17:00 EST in Design, Console/PC
A thorough analysis of the design in the original Diablo and how it spawned one of the most succesful video game series of all time.

Radek Koncewicz's Comments

Comment In: [Blog - 01/10/2019 - 01:05]

A fan of Cosmic Star ...

A fan of Cosmic Star Heroine volunteered to do the same for your own game, if you 're interested: jrpg startup cost/ecdmk16/

Comment In: [News - 07/09/2018 - 07:52]

I don 't think any ...

I don 't think any of this precludes Jessica from being accountable for how she acted. r n r nDeroir 's comments were respectful and not indicative of a terrible culture in the Guild Wars community or gamers in general. We also don 't know what sort of PR training ...

Comment In: [News - 06/06/2018 - 03:33]

Replace games with books and ...

Replace games with books and all this outrage takes on a much more depressing, sinister tone.

Comment In: [Blog - 08/10/2017 - 03:42]

Thanks, appreciate it ...

Thanks, appreciate it

Comment In: [News - 02/11/2016 - 04:00]

Weaponlord the video you linked ...

Weaponlord the video you linked for it seems to be a duplicate of Asuka 120 , by the way had many other interesting features besides the thrust-parry: weapon breaks, hair-cutting taunts, throwing in the middle of combos, multiple-fatalities extending out of combos, etc. Some of its console concessions definitely made ...

Comment In: [Blog - 12/29/2015 - 03:22]

My most popular article to ...

My most popular article to date details these design-based tutorials in SMB3 , so I think plenty of people appreciate Nintendo 's elegance.