Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Rami Ismail's Expert Blogs

Posted by Rami Ismail on Sun, 07 Aug 2016 09:09:00 EDT in
Vlambeer's Rami Ismail wants to talk about day one patches -- but no, this isn't (really) about No Man's Sky.

Posted by Rami Ismail on Mon, 04 May 2015 01:51:00 EDT in Business/Marketing, Production
Vlambeers' Rami Ismail travels all around the world and has started to notice growth patterns in developer communities. In this article he expands on those patterns and offers advise on how to accelerate that growth.

Vlambeer's Rami Ismail argues that as an industry, we're not doing fine, and it's about time we admit that.

Posted by Rami Ismail on Mon, 22 Dec 2014 01:04:00 EST in Business/Marketing, Indie
Vlambeers' Rami Ismail introduces a recommended update to presskit() and the alpha for distribute(), a powerful new free tool to manage press contacts and build distribution.

Posted by Rami Ismail on Fri, 09 May 2014 12:15:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art
Rami Ismail, half of Dutch independent studio Vlambeer, has been traveling around the world speaking in emerging territories. One of the things he kept noticing is the language barrier. As a half-Arab, he wanted to discuss the privilege of English.

Posted by Rami Ismail on Wed, 07 May 2014 05:15:00 EDT in Business/Marketing, Design, Production, Indie
Vlambeer's Rami Ismail answers the four most common questions he receives in a blog post about gaining experience, marketing your game, learning to communicate and the importance of equality efforts.

Posted by Rami Ismail on Tue, 01 Apr 2014 12:45:00 EDT in Business/Marketing, Production, Indie
Vlambeers' Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM story, as he watched an event with great potential turn into the most expensive trainwreck in gamejam history & explains things you should know about contracts.

Posted by Rami Ismail on Wed, 26 Feb 2014 11:16:00 EST in Audio, Business/Marketing, Design, Programming, Production, Art
Vlambeers' Rami Ismail talks about gaining experience when you're starting out as a developer. His recommended challenge, “Game a Week” sits somewhere between the amazing #1GAM that inspired it and game jams.

Posted by Rami Ismail on Fri, 31 Jan 2014 09:13:00 EST in Business/Marketing, Indie
Vlambeer's Rami Ismail discusses the strange relation between developers and gamers, and how gamers can improve their communication with developers and vice versa.

Vlambeer's Rami Ismail reflects on a year full of changes, challenges, hope and personality within the indie scene and the industry at large.

[More Rami Ismail Blogs]