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September 27, 2020
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Rami Ismail's Expert Blogs

Posted by Rami Ismail on Tue, 01 Apr 2014 12:45:00 EDT in Business/Marketing, Production, Indie
Vlambeers' Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM story, as he watched an event with great potential turn into the most expensive trainwreck in gamejam history & explains things you should know about contracts.

Posted by Rami Ismail on Wed, 26 Feb 2014 11:16:00 EST in Audio, Business/Marketing, Design, Programming, Production, Art
Vlambeers' Rami Ismail talks about gaining experience when you're starting out as a developer. His recommended challenge, Game a Week sits somewhere between the amazing #1GAM that inspired it and game jams.

Posted by Rami Ismail on Fri, 31 Jan 2014 09:13:00 EST in Business/Marketing, Indie
Vlambeer's Rami Ismail discusses the strange relation between developers and gamers, and how gamers can improve their communication with developers and vice versa.

Vlambeer's Rami Ismail reflects on a year full of changes, challenges, hope and personality within the indie scene and the industry at large.

Posted by Rami Ismail on Fri, 11 Oct 2013 07:10:00 EDT in Design, Indie
Its an industry of design, code, art and sound a myriad of crafting unlikely complex systems to work together trying to establish a certain experience. That's what schools teach, but Vlambeers' Rami Ismail argues something important is missing.

Posted by Rami Ismail on Fri, 23 Aug 2013 03:50:00 EDT in Business/Marketing, Console/PC, Indie
After Wasteland Kings PlayStation announcement at gamescom, Vlambeers' Rami Ismail has been asked often about the state of consoles and indie games. He wrote down his thoughts on PlayStation, [email protected] and Nintendo.

Posted by Rami Ismail on Tue, 16 Jul 2013 06:10:00 EDT in Business/Marketing, Indie
The indie scene has matured to a point where Leigh Alexander writes an excellent list of tips for any indie looking to do their own PR. Upset at the lack of tips indies really shouldnt read, Vlambeers Rami Ismail explores this unexplored territory.

Posted by Rami Ismail on Mon, 08 Jul 2013 06:20:00 EDT in Business/Marketing, Indie
Vlambeers Rami Ismail decides to talk about the Ridiculous Fishing cloning controversy one more time to discuss his views on competition, its proper place in the industry and the motivations behind game creation.

Posted by Rami Ismail on Thu, 04 Apr 2013 02:23:00 EDT in Business/Marketing, Indie
Vlambeers Rami Ismail spoke at the Game Developers Conference Indie Game Summit Soapbox sessions and explained the importance of indie developers attending public-facing events in five minutes.

Posted by Rami Ismail on Tue, 26 Feb 2013 06:08:00 EST in Production, Indie
After a talk at IndieCade, Vlambeers Rami Ismail - a self-described university dropout - is lured into a statement on education, punk game dev & academia. The question at hand: is formal education even a necessary in the game industry?

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