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September 27, 2020
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Rami Ismail's Comments

Comment In: [Blog - 02/26/2014 - 11:16]

Ed, Tom has dabbled in ...

Ed, Tom has dabbled in level design, mod-making, and a whole lot of writing, movie scripts and other things. He was a pretty experienced creator, and was playing around with games. A similar situation exists for Hyper Light Drifter, which I actually mention by title in this article. r n ...

Comment In: [Blog - 01/31/2014 - 09:13]

It did us pretty good, ...

It did us pretty good, to be honest.

Comment In: [Blog - 12/25/2013 - 12:42]

I 've heard about the ...

I 've heard about the largest sponsors dropping deals from 30K to 8K, and I have been told that many sites at this point do not really buy above 1K anymore. Exclusives are a thing of the past at this point, it seems. Flash isn 't dead by any means, ...

Comment In: [News - 12/05/2013 - 11:54]

I 'll prefer to see ...

I 'll prefer to see if it can be changed, and please don 't tell others what to develop or not to develop for. Everybody is perfectly capable of making that choice themselves.

Comment In: [Blog - 10/11/2013 - 07:10]

Yes, but I am under ...

Yes, but I am under the impression that it 's more relevant to creative industries.

Comment In: [News - 09/06/2013 - 01:22]

Yes, yes I do. ...

Yes, yes I do.

Comment In: [Blog - 07/16/2013 - 06:10]

I know, but I was ...

I know, but I was getting too many e-mail thanking me for the great advice and genuine requests on how to run a mystery campaign.

Comment In: [Blog - 07/08/2013 - 06:20]

Obviously, this goes back into ...

Obviously, this goes back into the distinction between inspiration and cloning. For me, a large part of it is a moral issue, which means that obviously it falls into a grey. Ideally, we 'd be able to share without fear of anybody stealing an idea, but create without worries of ...

Comment In: [News - 05/20/2013 - 10:23]

Not expecting that at all ...

Not expecting that at all - at Vlambeer we won 't do F2P because not only would it impact our designs, but also because the non-expoitative model simply barely seems to sustain its own development at all.

Comment In: [Feature - 03/08/2013 - 04:30]

We did. We released Radical ...

We did. We released Radical Fishing as a Flash game in 2010. We started working on an iOS version of it in 2010. The clone was announced and released in 2011.

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