Ramin Shokrizade's Blog
I pioneered the creation of the field of Game Economics, a feat officially achieved with the completion and authentication of Sustainable Virtual Economies and Business Models in 2009. I am a dedicated consumer advocate and seek to publish articles in my field in order to improve the ability of developers to use these methods to provide superior products to consumers. I also advise governments and media on ethics, emerging trends, and best practices in our industry.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without causing them harm.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my less recent (2010-2015) papers is here:
I've also been interviewed recently on NPR:
Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.
It's getting real over at EA with regards to consumer and regulator push back against their business models. Here Ramin Shokrizade uses Star Wars themed analogies to describe how this is a market shock, and how it will affect the entire industry.
Recent Google and Carnegie Mellon University statistical studies have shown us what kinds of teams and employees are most successful, but statistics don't explain "why", which we need to build the teams they describe. For this we can look to neuroscience.
The ESRB recently declared that "elements of chance" in today's games are not gambling. No regulation is required and parents don't need to know about it. Here Ramin Shokrizade explains what an "element of chance" really means.
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.
The same secret technique that led to FloJo's unbeatable world records in track can be adapted to game development to make products that render current game design models obsolete.
Ramin Shokrizade's Comments
[News - 12/12/2017 - 02:10]
Why charge a customer once ...
Why charge a customer once when you can charge them twice r n r nThe first incidence of this sort of action I ever saw and I wrote an article about it at the time was in Ultima Online in 2001 when an expansion was released that included a sword ...
[News - 12/12/2017 - 10:15]
[News - 12/08/2017 - 10:44]
i think this is great ...
i think this is great I would like to see scholarships larger than 3000 though, the costs of attending college are skyrocketing and minorities are particularly vulnerable to dropping out of school. I would think to make a difference, we need to create more support than that. I 'm not ...
[Blog - 12/07/2017 - 09:35]
It has never been published ...
It has never been published because it contains some economic models I still want to keep proprietary. I have published some chapters from it recently though: r n r nHere is the chapter on Real Money Transfers, with a bunch of notes to explain the historical relevance and such since ...
[News - 12/07/2017 - 01:43]
Katherine, while I agree that ...
Katherine, while I agree that self-regulation is preferable to governmental regulation, I 've seen no interest in this even after the ICPEN threatened regulatory action in 2013. r n r nI certainly agree we need more discourse in order to solve some tough issues here, but again I 've seen ...
[Blog - 11/06/2017 - 10:41]
Vlad, the size of the ...
Vlad, the size of the oxytocin release determines the magnitude of effect, though I think adrenaline and the other chemicals on the adrenal axis are potentiators. Meaning they can magnify the effect. But it 's not the size of the effect you should be concerned about but the quality of ...