Ramin Shokrizade's Blog
I pioneered the creation of the field of Game Economics, a feat officially achieved with the completion and authentication of Sustainable Virtual Economies and Business Models in 2009. I am a dedicated consumer advocate and seek to publish articles in my field in order to improve the ability of developers to use these methods to provide superior products to consumers. I also advise governments and media on ethics, emerging trends, and best practices in our industry.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without causing them harm.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my less recent (2010-2015) papers is here:
I've also been interviewed recently on NPR:
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.
The same secret technique that led to FloJo's unbeatable world records in track can be adapted to game development to make products that render current game design models obsolete.
Despite major advances in technology and business intelligence, the gaming industry is faltering and layoffs are accelerating. Here Ramin Shokrizade explains why it's happening, and why we can't stop it.
The events that inspired the movie Moneyball changed business forever. But to save time, the real punchline was left out of the movie. Businesses rushed to copy the movie but during the bromance they set themselves up for failure.
One of the first steps in the creation of advanced F2P business models for games was a complete analysis of the strengths and weaknesses of all existing business models worldwide. This was completed in 2009 and is being made public now for the first time.
World of Warcraft at its peak was a sensational success. That success attracted opportunistic agents that preyed on weaknesses in the game's economy and business model design. Without solutions, the MMO genre became increasingly non-viable commercially.
Ramin Shokrizade's Comments
[News - 10/17/2017 - 06:38]
When I was testing Hearthstone, ...
When I was testing Hearthstone, I tested the matchmaking system until the ladder which presumably matches people at the same ladder level paired me with a player who had tons of legendary cards. I still beat said player, but that wasn 't the point. The match was clearly unfair based ...
[News - 10/17/2017 - 03:51]
The USA can be expected ...
The USA can be expected to approach the issue with the most minimal of regulation unless there is interference with established gambling concerns casinos who have well established lobby groups. The EU and Asia generally have much higher regulatory concern/motivation and in many cases have already moved to regulate. This ...
[News - 10/05/2017 - 10:31]
Reducing the service you provide ...
Reducing the service you provide without an explicit price increase, is a price increase. It 's just sneaky. Kind of like when you go to the grocery store to buy a half gallon of juice and the containers are now 59 ounces instead of 64. r n r nAs I ...
[Blog - 10/02/2017 - 09:47]
Anything to do with game ...
Anything to do with game neuroscience is exciting to me, though I feel with your understanding you could take your analysis a lot deeper. Perhaps you stopped short because you did not want to alienate your audience. Still, by putting brain in the title of your article you probably still ...
[News - 10/02/2017 - 12:31]
It seems remarkable to me ...
It seems remarkable to me that the dev team is allowed to post on the forums but doesn 't. In my experiences working in Western companies, there are often real issues that consumers have with a feature or a patch, and something that I could resolve pretty easily with a ...
[News - 09/27/2017 - 03:50]
My friend Mike Buonagurio is ...
My friend Mike Buonagurio is the full time historical researcher at Wargaming that travels all over the world looking at ancient records of military vehicles and ships from World War 2 that the public rarely has access to. The company puts a lot of effort into recreating and even preserving ...