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July 21, 2019
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Ramin Shokrizade's Comments

Comment In: [News - 01/10/2019 - 12:08]

I 've written a number ...

I 've written a number of articles on the subject of diversity and inclusion over the last 18 months for Gamasutra. Probably most of my articles in that time are on this subject, because it is increasingly a subject that we as an industry are getting wrong and it 's ...

Comment In: [News - 01/07/2019 - 04:03]

Thank you, I found that ...

Thank you, I found that quite stimulating : Making the game predictable to the developer while giving the illusion of unpredictable for the user is always a very difficult paradox. When the game is essentially single player, this is much easier to solve on the predictable for the developer side, ...

Comment In: [News - 01/02/2019 - 09:54]

I have to agree with ...

I have to agree with everyone but Joel here. If Stardock really wanted to resolve this legally, and they seemed hot to do so, they should have done exactly that and waited for that process to resolve one way or another before going to market.

Comment In: [News - 12/13/2018 - 07:33]

Pay to win business models ...

Pay to win business models undermine the skill based nature of esports. So games that rely on this sort of business model will make poor esports products, regardless of how much money is spent marketing them as such. Thus it becomes very difficult to make a positive return on such ...

Comment In: [News - 12/14/2018 - 12:02]

I attempted to advise companies ...

I attempted to advise companies on how to prevent and mitigate toxic cultures in my recent paper on how to use neuroscience to build better teams: r nhttps://www.gamasutra.com/blogs/RaminShokrizade/20171106/308996/Building a Vastly Better Team Using Neuroscience.php r n r nUnfortunately for these studios, if they have allowed a toxic culture for a ...

Comment In: [News - 11/29/2018 - 03:53]

The Self Regulation train left ...

The Self Regulation train left the station in 2013 at the ICPEN summit in Panama. There the Vice President of Disney urged the international regulatory body to trust industry to self-regulate , right after my presentation showing exactly what that would look like with one of Disney 's own products ...

Comment In: [News - 11/15/2018 - 03:58]

And then we had this ...

And then we had this incredible department we work with -- which I won t go into too much detail about because we don t want to give away all of our tactics that we have in combating toxicity -- we felt like there was a an opportunity. r n ...

Comment In: [News - 11/06/2018 - 04:03]

I 've been doing design ...

I 've been doing design work on games, almost all MMO 's, since at least 2000. To my knowledge the only company to ever credit me was Nexon with a special thanks for the 18 months I worked on Shattered Galaxy. Even on projects where I was the highest paid ...

Comment In: [News - 10/01/2018 - 06:30]

I got SWATted in 1990 ...

I got SWATted in 1990 in Phoenix coming back from a Native tribal protection action. Apparently someone really didn 't like that I was trying to protect some Native elders who just happened to have the misfortune of living on top of uranium deposits. Having 17 police officers swarm into ...

Comment In: [News - 10/02/2018 - 04:01]

I was an alpha tester ...

I was an alpha tester for EVE, and the richest individual player for the first four months after launch. I was the first to build all the large Minmatar ships. I 've had a lot of time to think about how to improve EVE since 2003. I 've long had ...

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