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October 19, 2017
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Ramin Shokrizade's Comments

Comment In: [News - 09/27/2017 - 03:50]

My friend Mike Buonagurio is ...

My friend Mike Buonagurio is the full time historical researcher at Wargaming that travels all over the world looking at ancient records of military vehicles and ships from World War 2 that the public rarely has access to. The company puts a lot of effort into recreating and even preserving ...

Comment In: [News - 09/28/2017 - 02:58]

When I test today 's ...

When I test today 's F2P mobile games I 'm almost certainly going to be asked to open a gacha chest that will flood my screen with animated coins with casino sound effects. Casinos have had a lot of influence over games the last 5 years to the point where ...

Comment In: [News - 09/25/2017 - 07:55]

Well how did that take ...

Well how did that take over of Gameloft go for Vivendi We don 't know, but Vivendi does. If they are having mixed feelings, then I would imagine it wasn 't the huge success they were hoping for. If they need a bit more time to sort things out and ...

Comment In: [News - 09/21/2017 - 09:28]

The process of reprogramming consumers ...

The process of reprogramming consumers using interactive media products designed to control various physiologic processes in users is a central theme in my upcoming book. The use of this technology as described in the OP is presumably done with the consent of the user. Things get precarious when this done ...

Comment In: [News - 09/21/2017 - 04:47]

Neuroscience in gaming is going ...

Neuroscience in gaming is going to be the next great frontier, but the idea that science can boost the efficacy of games both for devs and consumers is still an intimidating subject for all involved. Before we can accept the medicinal potential of games, we have to accept that games ...

Comment In: [News - 09/14/2017 - 10:02]

Having done a lot of ...

Having done a lot of PvP over the years in online games, and then having had the pleasure of designing successful AAA competitive games, my focus is not on punishing my players for doing what my design has rewarded them for doing. I see that behavior as my fault as ...

Comment In: [News - 09/11/2017 - 10:38]

I am sick of this ...

I am sick of this child getting more and more chances to make money off of what we make. r n r nFor me what stood out here was using ageism as a response to racism. Ageism can be particularly nefarious when a company led by an older generation is ...

Comment In: [News - 09/06/2017 - 07:50]

To me the really revolutionary ...

To me the really revolutionary aspect of Pokemon GO was the social interactions it fostered in real space. This not only went a long ways towards filling a consumer need for real space social interaction that is not being met, but it also has the potential to drive traffic to ...

Comment In: [News - 09/08/2017 - 04:00]

There are a lot of ...

There are a lot of very important consumer rights issues affecting the gaming industry. It would be great if our representatives understood those at least a little bit so that they could help ...represent us. Issues like extreme hours during crunch and other labor issues, COPPA and other privacy violations, ...

Comment In: [News - 09/06/2017 - 03:42]

I 've never worked in ...

I 've never worked in a Japanese studio it is on my bucket list but from my experience working in Western USA and England , Russian language Belarus and Russia , and Korean studios, the West is much more focused on graphical and story presentation. This focus is so dominant ...

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