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October 17, 2018
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Ramin Shokrizade's Comments

Comment In: [News - 08/22/2018 - 10:01]

By not banning loot boxes, ...

By not banning loot boxes, and allowing them to be purchased with real money that is laundered through an intermediary currency as described in my 2013 Systems of Control in F2P paper , I would say the Belgian authority played this as cautiously as they possibly could and may still ...

Comment In: [News - 08/07/2018 - 05:08]

For years I 've been ...

For years I 've been responding to articles from Blizzard and RIOT discussing how they are attempting to deal with widespread toxic behavior from their players. I 've pointed out while every game has a few trolls, that this sort of widespread toxicity is a product of game design. For ...

Comment In: [News - 08/08/2018 - 10:53]

While that seems like an ...

While that seems like an impressive number, companies always like to talk about revenue when discussing the performance of their mobile products. But user acquisition costs are so high that many games with high revenue values are actually generating negative net revenue. If a company offers up their revenue numbers ...

Comment In: [News - 07/18/2018 - 05:46]

This sort of thing was ...

This sort of thing was very easy to do during the golden age of MMO 's, when IGE was acting as a massive black market for real money transfers into and out of virtual worlds. I even mentioned that this had national security implications in my PhD applications back in ...

Comment In: [News - 07/10/2018 - 04:16]

The barriers to exit for ...

The barriers to exit for employees are very low... r n r nWhen barriers to entry to enter jobs are high, it 's very hard to get a job. When barriers to getting a job are low, it 's easy to get a job. When barriers to exit are low, ...

Comment In: [News - 07/09/2018 - 07:52]

I have a big mouth, ...

I have a big mouth, as many of you know. I 've been using it since I started as an online gaming journalist in 2001. Once I became a developer, things were different. Most large studios have a policy where absolutely no one is allowed to talk to the customers, ...

Comment In: [News - 06/22/2018 - 02:48]

I produced 100 pages of ...

I produced 100 pages of models/algorithms for a Western AAA game in 2012 that was being produced at a 3rd party studio in Korea, that was working on their own project. The AAA game got canceled but an economy that appeared based on my models ended being added to the ...

Comment In: [News - 06/20/2018 - 12:58]

I believe the Netherlands Gaming ...

I believe the Netherlands Gaming Authority is part of the ICPEN which I advised back in 2013. Thus they have some sophistication as far as understanding the ramifications of real money transfers. This understanding is key to a lot of recent regulatory action world-wide that has restricted previously tolerated online ...

Comment In: [News - 06/19/2018 - 09:37]

This industry response demonstrates just ...

This industry response demonstrates just how large the disconnect is between industry and consumers and public health officials. Since I was asked to advise the International Consumer Protection and Enforcement Network in 2013, the addiction engineering engagement techniques that I warned would become mainstream have done just that. While the ...

Comment In: [News - 06/18/2018 - 01:23]

I published an article here ...

I published an article here on Gamasutra in January of this year describing the mechanisms of addiction for games, and to a lesser extent social media. As a two part series, the second part described remedies to reduce the risk of addiction in games: r n r nhttps://www.gamasutra.com/blogs/RaminShokrizade/20180108/312629/The Physiology of ...

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