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October 22, 2017
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Randy OConnor's Blog   Expert Blogs

 

I'm a designer and artist fascinated by player interaction and environments. 

I've worked for MagicalTimeBean and Tiger Style as an artist, leading the art for Escape Goat 2 and Waking Mars, and contributing the art for a number of other titles. 

I also build and design many of my own games.

Find more of me at: Twitter,  Itch.io,  Tumblr,  Artstation, or just THE WEB.

 

 

Expert Blogs

Posted by Randy OConnor on Mon, 15 May 2017 09:44:00 EDT in Design, Smartphone/Tablet
Randy dives into the design of Just Ski, an incredibly challenging but interesting mobile game by Jeff Weber.


Posted by Randy OConnor on Wed, 12 Oct 2016 10:35:00 EDT in Design, Indie, Smartphone/Tablet
To lift his spirits, Randy makes a quick game about a balloon.


Posted by Randy OConnor on Wed, 27 Apr 2016 11:36:00 EDT in Design
Randy thinks a bit about his love and frustration for Clash Royale.


Posted by Randy OConnor on Wed, 30 Dec 2015 11:51:00 EST in Design, Indie
Who are your enemies? Is it only that they are bad? Does that one over there have a name?


Posted by Randy OConnor on Thu, 23 Apr 2015 06:17:00 EDT in Design, Art
What lasts? Will our games last? Do the connections we make in life last? What do we seek in our creative pursuits?


Posted by Randy OConnor on Mon, 02 Mar 2015 05:26:00 EST in Design, Indie
Musing on shades of grey, Randy talks about the importance of "maybe".



Randy OConnor's Comments

Comment In: [Blog - 04/27/2016 - 11:36]

What 's the correct solution ...

What 's the correct solution then Couldn 't you say every multiplayer game is a treadmill to nowhere That 's personally how I feel when I play Counterstrike online. r n r nShould you only play against your level I understand the value in pushing me up against hard decks. ...

Comment In: [Blog - 09/01/2014 - 09:57]

That 's fine, sorry this ...

That 's fine, sorry this was not what you were hoping for. r n r nI tried to imply takeaways, though for future you, my writings tend toward more abstract musings rather than the technical/trade learning that Gamasutra generally contains.

Comment In: [Blog - 04/19/2013 - 02:17]

Wow, a ton of great ...

Wow, a ton of great comments and thoughts, everyone Thanks for getting into it. r n r nA few comments. r n r n@Tom: I agree the resulting mechanics in the quake series do create a whole additional level of depth, which essentially ends up making such titles a sport ...

Comment In: [Blog - 11/19/2012 - 08:51]

Thanks so much r n ...

Thanks so much r n r nI totally agree with the importance of social interaction to making a board game work. The game I continually turn to is Cash 'N Guns, an awesome game revolving around pointing foam guns at each other. The turns are simultaneous, there are only 8 ...

Comment In: [Blog - 04/17/2012 - 09:56]

The game was complete , ...

The game was complete , it was just lacking an extra layer of content. But iOS development encourages a system of updates to carry each game further. The actual gameplay changed in only two ways: medkits work differently and the difficulty curve was tweaked. r n r nMy plan had ...

Comment In: [Blog - 02/21/2012 - 03:55]

I completely agree that my ...

I completely agree that my little game is on an entirely different plane from Disneyland attractions, my point is more diffuse, that the industry is changing its model. I tried to find out if Disney had a slow start that was built upon by allowing entry at low fees, and ...