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February 23, 2018
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Raph Koster's Comments

Comment In: [Blog - 03/13/2017 - 10:09]

I don 't use Unity ...

I don 't use Unity myself, but the usual way to handle the draw call issue in 2d games is to render as much as possible to a buffer or texture, then draw that to the screen, updating only the edges as the map scrolls. You can use dirty rectangles ...

Comment In: [Blog - 12/14/2016 - 09:22]

My experience with formal tools ...

My experience with formal tools as described in the article is that it cut my failure rate by about 80 percent. It helped me ideate much faster, it helped me develop variants faster, it HUGELY assisted in tuning and analysis, and it gave me much clearer language for communicating with ...

Comment In: [Blog - 07/11/2016 - 05:38]

Enough people challenged me on ...

Enough people challenged me on the title that I wrote a follow up. You can read it here: http://www.raphkoster.com/2016/07/14/i-really-did-mean-mmo/

Comment In: [Blog - 06/30/2015 - 07:44]

You are basically restating my ...

You are basically restating my book. :

Comment In: [Blog - 06/11/2015 - 01:08]

We were always selling games ...

We were always selling games to people who don 't want them really that 's the basis of the packaged goods model. When we learned that demos reduce sales, it was a sign that people didn 't want the game as badly. r n r nThe opposite of selling games ...

Comment In: [Blog - 06/03/2015 - 02:15]

Sean, I think it comes ...

Sean, I think it comes down to whether you can garner that loyal audience that sticks with you regardless of the larger cycles. Some do manage to pull it off. The more crowded the market gets, though, the harder it is to get noticed in the first place. And the ...

Comment In: [Blog - 06/02/2015 - 01:19]

Some minor comments, because anything ...

Some minor comments, because anything I say is liable to ignite furor, in this particular debate. : r n r nI do think that Howling Dogs has the kind of fun I talk about in my book, unquestionably so. r n r n Not a mechanic is akin to saying ...

Comment In: [Blog - 04/17/2015 - 02:06]

Two more new posts that ...

Two more new posts that discuss aspects of SWG: r n r nhttp://www.raphkoster.com/2015/04/20/swgs-dynamic-world/ -- how the procedural terrain system worked, and what it enabled. r n r nhttp://www.raphkoster.com/2015/04/15/star-wars-galaxies-tefs/ -- the story of PvP in Galaxies

Comment In: [News - 03/02/2015 - 03:20]

Parable of the Polygons which ...

Parable of the Polygons which is itself a restatement of the Schelling work using cellular automata simulations -- I first presented on that it GDC 2003 was indeed in the deck. You may want to check the slides themselves which are now on my blog. r n r nThe psych ...

Comment In: [News - 11/03/2014 - 04:05]

The actual talk title was ...

The actual talk title was Practical Creativity. :

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