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November 17, 2018
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Raph Koster's Comments

Comment In: [Blog - 01/17/2018 - 06:19]

Yeah. but off-shoring isn 't ...

Yeah. but off-shoring isn 't new. I mean, a decade and a half ago it used to be do the development and art in China ... and eventually standard of living rose there and other places were more viable.

Comment In: [Blog - 07/11/2017 - 10:19]

I wish I hadn 't ...

I wish I hadn 't missed this the first time around r n r nYour hyperdeflation used to be called mudflation in the text MUD days, and I also called it database deflation. https://www.raphkoster.com/games/snippets/database-deflation/ is from pre-RMT, but the principles are the same -- it 's a process that happens ...

Comment In: [Blog - 08/28/2017 - 09:54]

In addition to the links ...

In addition to the links suggested, I would urge you to take a look at r n r n- the work of Nicole Lazzaro, who did a pretty solid set of empirical research into types of fun, using microexpression analysis. r n r n- my own book A Theory of ...

Comment In: [Blog - 07/12/2017 - 10:08]

This is a good article, ...

This is a good article, but r n r n A feature is often a twist on a slot rule, which makes it look like the game is more likely to pay in your favor it 's not, it 's all hocus pocus r n r nis exactly what I ...

Comment In: [News - 05/30/2017 - 03:43]

One point I made in ...

One point I made in the interview but doesn 't come through as much in the article is that this is a pop industry. It 's entertainment, and much like movies and music also have a dearth of older folks, so does games in part because of demographics and pop ...

Comment In: [Blog - 03/13/2017 - 10:09]

I don 't use Unity ...

I don 't use Unity myself, but the usual way to handle the draw call issue in 2d games is to render as much as possible to a buffer or texture, then draw that to the screen, updating only the edges as the map scrolls. You can use dirty rectangles ...

Comment In: [Blog - 12/14/2016 - 09:22]

My experience with formal tools ...

My experience with formal tools as described in the article is that it cut my failure rate by about 80 percent. It helped me ideate much faster, it helped me develop variants faster, it HUGELY assisted in tuning and analysis, and it gave me much clearer language for communicating with ...

Comment In: [Blog - 07/11/2016 - 05:38]

Enough people challenged me on ...

Enough people challenged me on the title that I wrote a follow up. You can read it here: http://www.raphkoster.com/2016/07/14/i-really-did-mean-mmo/

Comment In: [Blog - 06/30/2015 - 07:44]

You are basically restating my ...

You are basically restating my book. :

Comment In: [Blog - 06/11/2015 - 01:08]

We were always selling games ...

We were always selling games to people who don 't want them really that 's the basis of the packaged goods model. When we learned that demos reduce sales, it was a sign that people didn 't want the game as badly. r n r nThe opposite of selling games ...

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