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October 1, 2020
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Raph Koster's Comments

Comment In: [Blog - 06/30/2015 - 07:44]

You are basically restating my ...

You are basically restating my book. :

Comment In: [Blog - 06/11/2015 - 01:08]

We were always selling games ...

We were always selling games to people who don 't want them really that 's the basis of the packaged goods model. When we learned that demos reduce sales, it was a sign that people didn 't want the game as badly. r n r nThe opposite of selling games ...

Comment In: [Blog - 06/03/2015 - 02:15]

Sean, I think it comes ...

Sean, I think it comes down to whether you can garner that loyal audience that sticks with you regardless of the larger cycles. Some do manage to pull it off. The more crowded the market gets, though, the harder it is to get noticed in the first place. And the ...

Comment In: [Blog - 06/02/2015 - 01:19]

Some minor comments, because anything ...

Some minor comments, because anything I say is liable to ignite furor, in this particular debate. : r n r nI do think that Howling Dogs has the kind of fun I talk about in my book, unquestionably so. r n r n Not a mechanic is akin to saying ...

Comment In: [Blog - 04/17/2015 - 02:06]

Two more new posts that ...

Two more new posts that discuss aspects of SWG: r n r nhttp://www.raphkoster.com/2015/04/20/swgs-dynamic-world/ -- how the procedural terrain system worked, and what it enabled. r n r nhttp://www.raphkoster.com/2015/04/15/star-wars-galaxies-tefs/ -- the story of PvP in Galaxies

Comment In: [News - 03/02/2015 - 03:20]

Parable of the Polygons which ...

Parable of the Polygons which is itself a restatement of the Schelling work using cellular automata simulations -- I first presented on that it GDC 2003 was indeed in the deck. You may want to check the slides themselves which are now on my blog. r n r nThe psych ...

Comment In: [News - 11/03/2014 - 04:05]

The actual talk title was ...

The actual talk title was Practical Creativity. :

Comment In: [Blog - 09/23/2014 - 09:06]

No other artistic medium is ...

No other artistic medium is defined around a single intended effect on the user, such as 'fun. ' They all embrace a wider array of emotional impact. r n r n- A Theory of Fun, ten years ago.

Comment In: [Blog - 09/22/2014 - 01:44]

Because less diverse creators means ...

Because less diverse creators means a less diverse audience. r n r nBecause a less diverse audience means less possible customers for your products. r n r nBecause a less diverse audience means less variation in what gets created. r n r nBecause capping the market early for VR is ...

Comment In: [News - 09/12/2014 - 05:33]

I spent so many hours ...

I spent so many hours on this game. Probably more using the level editor one of the first ever shipped with a commercial game than on playing the levels.

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