Reid Kimball's Expert Blogs
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Reid Bryant Kimball edits a video of Heavy Rain to envision what it might look like with full closed captioning.
Reid Bryant Kimball recaps briefly Jesse Schell's thought provoking talk at this year's D.I.C.E conference. Not a fan of potential future of games, he wonders if game developers will create games to make people better consumers, or better contributors.
Reid Bryant Kimball designed and programmed What Goes Around, an experimental anti-war game. He discusses the design challenges he faced and his reasoning behind the final result.
Reid Bryant Kimball urges developers to create real, sincere and genuine PSA's reminding people that hate speech is not cool and is not tolerated in online gaming experiences.
"In this article, game designer Reid Kimball posits that instead of striving for replayability, game designers can strive to create inspirational games that need only be played once." -Sande Chen
How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it.
Reid Kimball puts forth an idea of how to use the concept of a Moral Premise to synchronize both gameplay and narrative to create more meaningful gaming experiences with progressive moral arcs.
In this two sentence post, Reid takes an ancient philosophical riddle and adapts it to a pressing question most designers and writers may want to ask themselves.
Reid discusses one way he thinks games can become more artful, by engaging players in a dialog on specific topics.
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