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October 22, 2019
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Reid Kimball's Expert Blogs

Posted by Reid Kimball on Sat, 04 Apr 2009 04:33:00 EDT in Design
Fun can have a variety of meanings to many people. Reid explains how fun has a very specific meaning and how its overuse restricts our acceptance of games that can't be described as fun. He offers a new descriptor for all games to strive for.

Posted by Reid Kimball on Tue, 31 Mar 2009 04:27:00 EDT in Design has info on WoW's upcoming 3.1 patch, which adds features that help the color blind. However, more work remains.

Posted by Reid Kimball on Mon, 30 Mar 2009 08:30:00 EDT in
At GDC 2009 teamed up with the IGDA Game Accessibility SIG to ask your fellow game developers this question: "Have you thought about how disabled people play games?" Read on for their responses.

Posted by Reid Kimball on Fri, 27 Mar 2009 03:54:00 EDT in Production
Reid posits that ambitious development goals leads to less quality and makes crunch inevitable. Instead, why not embrace the concept of "less is more". We just might make better games to boot along with improving quality of life/health.

Posted by Reid Kimball on Sat, 21 Mar 2009 11:58:00 EDT in Design
Reid wonders if it's possible to design a single player game where players accept that death is final, at least until they start the game over again, from the start.

Posted by Reid Kimball on Sun, 15 Mar 2009 09:35:00 EDT in
CNN interview between Dr. Sanjay Gupta and former President Bill Clinton reveals that Bill Clinton plays videogames.

Posted by Reid Kimball on Sat, 14 Mar 2009 08:04:00 EDT in
Reid wonders if the Kindle edition of The Art of Game Design: A book of lenses has images that are hard to see on the Amazon Kindle eBook reader?

Posted by Reid Kimball on Thu, 12 Mar 2009 04:27:00 EDT in Design
Reid Kimball offers some possible questions to ask before you decide on a 1st or 3rd person camera perspective for your game.

[Previous Reid Kimball Blogs]