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May 26, 2020
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Ricardo Valenzuela's Blog

 

 

An original member of the distributed team at Stillalive Studios for over 3 years, where I worked as Lead Designer and Writer for its first three games; "Son of Nor", "Bus Simulator 16" and the pre-production of "Drone Swarm". After moving to Canada from Ecuador, I went from being in the indie scene to the mainstream AAA Mobile Game Industry. Now working at Gameloft Toronto, I have been part of the design team for "The Blacklist Conspiracy" and "Disney Magic Kingdoms".

 

   NOTE: Blog entries awaiting initial Gamasutra approval.

Member Blogs

Posted by Ricardo Valenzuela on Mon, 30 Apr 2018 06:04:00 EDT in Design, Social/Online
This post is about my experience designing an "Office Game" called Race to the Throne. here I describe the game, its rules, any changes that happened in the process, and how people reacted to the game overall.


Posted by Ricardo Valenzuela on Tue, 26 Dec 2017 10:20:00 EST in Design, Indie
Games with an emphasis in the story can benefit from "painting the horizon". But there needs to be careful consideration when balancing what lies in simple reach and what lies beyond, otherwise, a rich world can be mistaken with a barren boring one.


Posted by Ricardo Valenzuela on Wed, 22 Nov 2017 10:26:00 EST in Design, Console/PC, Indie
During game development, level design can change greatly as creative direction and production objectives shift. This postmortem analyzes Son of Nor's first level's design and what we could have done better.



Ricardo Valenzuela's Comments

Comment In: [Blog - 02/12/2018 - 09:11]

Good read. But while I ...

Good read. But while I agree with almost everything in the article, I can 't disagree more with r n 8 GET A GOOD NATIVE SCRIPT WRITER from 11 DOS AND DON 'TS DURING GAME DEVELOPMENT r n r nThe title suggests that native speakers are the best at writing ...

Comment In: [Blog - 02/12/2018 - 09:10]

Really good article r nI ...

Really good article r nI can intimately relate to this. I had the opportunity to write for two games and also take charge of the Spanish translations. Now that I manage the localization of major mobile games, I see things like this happening every day, especially when it comes to ...

Comment In: [Feature - 09/11/2012 - 04:25]

This is a very interesting ...

This is a very interesting and helpful article, most of the things discussed here are actually normal and reasonable. I think that most people that act the other way is because of fear of not meeting expectations and as mentioned, it 's actually very simple.