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October 19, 2019
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Richard Cody's Blog


Member Blogs

Posted by Richard Cody on Mon, 21 Dec 2015 01:42:00 EST in Design
This blog post primarily centers around Battlefield Hardline and how it's fantastic production values and challenging single-player design, even on easy difficulty, are at odds with one another.

Posted by Richard Cody on Wed, 22 Jan 2014 08:54:00 EST in
Free music for your Global Game Jam game composed by Berklee Students! Just give them credit on the game. Details in blog.

Posted by Richard Cody on Tue, 29 May 2012 12:43:00 EDT in Production, Smartphone/Tablet
Just a couple quick ideas. Any thoughts?

Posted by Richard Cody on Sun, 11 Dec 2011 06:58:00 EST in Design, Social/Online
The "social" label is completely inaccurate. It has been since it's inception. To me, it's the game industry jumping on a buzzword and, in the process, creating an illusion as to what social gaming really is.

Posted by Richard Cody on Mon, 28 Jun 2010 12:53:00 EDT in
Mac gaming could get a needed kick start by making all games playable (and all apps useable) through an iPhone simulator. Why not?

Posted by Richard Cody on Tue, 02 Feb 2010 02:07:00 EST in
Lots of people have doubts about digital distribution of games. So long as we're not cloud computing I don't see how it's any different from gaming of the past three decades.

Richard Cody's Comments

Comment In: [News - 06/27/2012 - 05:15]

Key, r nMy guess is ...

Key, r nMy guess is interviewers might 've sensed some bitterness at somepoint. r nAlso, I 'm hoping this post wasn 't your cover letter. r n r nHonestly, it 's a frustrating time, we all want a job. But why don 't you look into making your own opportunities ...

Comment In: [Blog - 12/11/2011 - 06:58]

That does make a lot ...

That does make a lot of sense, they involve social networking. But the term has been used to describe Wii games. Telling someone, You're not good enough at this game so were going to make the story move at a snails pace. isn't a good enough answer. A social experience, ...

Comment In: [Feature - 02/11/2011 - 04:05]

These guys are grown-ups. No ...

These guys are grown-ups. No wonder they nail their family demographics so well. The whole Pick up, put down mentality is huge. As much as I like GoldenEye and NBA Jam Wii I often will just pick up my iTouch because I can game quicker.

Comment In: [News - 01/14/2011 - 05:05]

I respect THQ for being ...

I respect THQ for being upfront about the negotiations. It's business guys. And sure artistic integrity is massive, but businesses sell to the most people they can. The games become a service for the masses. To me that cold be considered its own form of artistic if you wanted to ...

Comment In: [Feature - 01/04/2011 - 04:30]

Hey Stephen, Really thought provoking ...

Hey Stephen, Really thought provoking piece. I'd love to play this game and games like it Two ideas: 1-To keep the immersion of the Hacker's role. How about debris Allow the Hackers to deploy a couple towers at the beginning of a match. Destruction at bases including that of the ...

Comment In: [Blog - 06/28/2010 - 12:53]

I agree to make it ...

I agree to make it a major contender you do need to make it like PC. But most multitouch games can be mapped to buttons. You could map most any games motions and touch elements to buttons and mouse. Racing games don't need to be steered by a device. Soccer ...