Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 21, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Richard Wood's Blog   Expert Blogs

 

Project Manager - Blizzard Entertainment

Twitter: @RetroCrumpet

 

Expert Blogs

Posted by Richard Wood on Fri, 18 May 2018 08:59:00 EDT in Production, Serious, Indie
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.


Posted by Richard Wood on Wed, 04 Apr 2018 10:23:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie
Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.


Posted by Richard Wood on Fri, 02 Feb 2018 09:40:00 EST in Business/Marketing, Console/PC, Serious, Indie
A Breakdown of the Social Content and Strategy I employed at the launch of [email protected] on PlayStation 4.


Posted by Richard Wood on Tue, 13 Dec 2016 10:07:00 EST in Business/Marketing, Console/PC, Indie
Why we believe in grassroots marketing to achieve success as a small studio.


Posted by Richard Wood on Wed, 09 Mar 2016 03:05:00 EST in Business/Marketing, Production, Console/PC, Serious, Indie
On the 26th of February we launched the Steam Greenlight campaign for [email protected], after a week we now sit in the top 20 out of 2000. In this post I share what we did right as well as what we did wrong.


Posted by Richard Wood on Thu, 02 Jul 2015 06:17:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.



Richard Wood's Comments

Comment In: [Blog - 02/02/2018 - 09:40]

Hey Lars r n r ...

Hey Lars r n r nI can say yes, we deem it a success. Our expectations were a bit vague, it was our first PS4 launch and, in truth, we just didnt know how it would do niche title / style . But yes, it turned out well :

Comment In: [Blog - 12/13/2016 - 10:07]

Hey James, r n r ...

Hey James, r n r nI think that 's fair, interestingly though we did get A LOT of people asking us about our PC version. Though I think a lot of that may be due to our aesthetic and the roots of our genre / design. ASCII inspired roguelike

Comment In: [Blog - 01/19/2013 - 05:08]

Good read Bruno ...

Good read Bruno

Comment In: [Blog - 09/23/2012 - 02:04]

Hey Ron, r n r ...

Hey Ron, r n r nThanks for the feedback I agree with you that simply going to chat to your testers can be so insightful. I have a friend at a large UK based developer who regularly sits in on QA sessions and just watches, the insight he gets from ...