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February 20, 2018
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Richard Wood's Blog   Expert Blogs


Producer - Stormcloud Games

Twitter: @RetroCrumpet


Expert Blogs

Posted by Richard Wood on Fri, 02 Feb 2018 09:40:00 EST in Business/Marketing, Console/PC, Serious, Indie
A Breakdown of the Social Content and Strategy I employed at the launch of Brut@l on PlayStation 4.

Posted by Richard Wood on Tue, 13 Dec 2016 10:07:00 EST in Business/Marketing, Console/PC, Indie
Why we believe in grassroots marketing to achieve success as a small studio.

Posted by Richard Wood on Wed, 09 Mar 2016 03:05:00 EST in Business/Marketing, Production, Console/PC, Serious, Indie
On the 26thof February we launched the Steam Greenlight campaign for Brut@l, after a week we now sit in the top 20 out of 2000. In this post I share what we did right as well as what we did wrong.

Posted by Richard Wood on Thu, 02 Jul 2015 06:17:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.

Posted by Richard Wood on Sun, 23 Sep 2012 02:04:00 EDT in Production
Moving up the company ladder from QA can sometimes by difficult both for QA staff and management, I believe however there is middle steps to be taken to reward hard working staff and ensure they feel appreciated for their endeavours.

Richard Wood's Comments

Comment In: [Blog - 02/02/2018 - 09:40]

Hey Lars r n r ...

Hey Lars r n r nI can say yes, we deem it a success. Our expectations were a bit vague, it was our first PS4 launch and, in truth, we just didnt know how it would do niche title / style . But yes, it turned out well :

Comment In: [Blog - 12/13/2016 - 10:07]

Hey James, r n r ...

Hey James, r n r nI think that 's fair, interestingly though we did get A LOT of people asking us about our PC version. Though I think a lot of that may be due to our aesthetic and the roots of our genre / design. ASCII inspired roguelike

Comment In: [Blog - 01/19/2013 - 05:08]

Good read Bruno ...

Good read Bruno

Comment In: [Blog - 09/23/2012 - 02:04]

Hey Ron, r n r ...

Hey Ron, r n r nThanks for the feedback I agree with you that simply going to chat to your testers can be so insightful. I have a friend at a large UK based developer who regularly sits in on QA sessions and just watches, the insight he gets from ...