Richard Wood's Blog
Project Manager - Blizzard Entertainment
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.
Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.
A Breakdown of the Social Content and Strategy I employed at the launch of [email protected]
on PlayStation 4.
Why we believe in grassroots marketing to achieve success as a small studio.
On the 26th of February we launched the Steam Greenlight campaign for [email protected]
, after a week we now sit in the top 20 out of 2000. In this post I share what we did right as well as what we did wrong.
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.
Richard Wood's Comments
[Blog - 02/02/2018 - 09:40]
Hey Lars r n r ...
Hey Lars r n r nI can say yes, we deem it a success. Our expectations were a bit vague, it was our first PS4 launch and, in truth, we just didnt know how it would do niche title / style . But yes, it turned out well :
[Blog - 12/13/2016 - 10:07]
Hey James, r n r ...
Hey James, r n r nI think that 's fair, interestingly though we did get A LOT of people asking us about our PC version. Though I think a lot of that may be due to our aesthetic and the roots of our genre / design. ASCII inspired roguelike
[Blog - 01/19/2013 - 05:08]
[Blog - 09/23/2012 - 02:04]
Hey Ron, r n r ...
Hey Ron, r n r nThanks for the feedback I agree with you that simply going to chat to your testers can be so insightful. I have a friend at a large UK based developer who regularly sits in on QA sessions and just watches, the insight he gets from ...