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Rob Galanakis's Blog   Expert Blogs

 

I'm a Lead Technical Artist at CCP, unabashedly passionate about constantly evolving tools and pipeline, from iterative improvements to paradigm changes. I have a blog at www.robg3d.com, and run www.tech-artists.org

 

Expert Blogs

Posted by Rob Galanakis on Wed, 19 Feb 2014 05:45:00 EST in Programming, Production
I discuss some of the unique challenges facing Agile game development.



Rob Galanakis's Comments

Comment In: [Blog - 02/19/2014 - 05:45]

I 'm not sure what ...

I 'm not sure what there is to call BS on. As I said: r n r n I 've spent the last few weeks trying to write a blog post about why Agile software development is inherently more difficult for games than other software... I couldn 't find one. ...

Comment In: [News - 12/15/2011 - 03:31]

Agreed. However I've found that ...

Agreed. However I've found that people that have never done TDD have a very, very difficult time writing effective tests. It is certainly possible in theory but in my experience almost impossible to do in practice either take never-tested code and write tests, or have people that have never done ...

Comment In: [News - 08/17/2011 - 08:25]

Raymond, I so totally disagree. ...

Raymond, I so totally disagree. The .NET libraries are some of the best API's I've seen, especially the newer ones. I don't think I've ever run into a legitimate bug with them, either. And why would you call it excessively large Using a large library by people you don't know ...

Comment In: [News - 07/29/2011 - 04:18]

Mikhail- Yes and no. If ...

Mikhail- Yes and no. If you split up direction too much, it is as bad as having no direction at all. Should you have someone who lays down the 'vision' for AI I'd say no- AI is something that impacts game design and is implemented by programming. Something like Tools, ...

Comment In: [News - 07/20/2011 - 03:45]

And what about your source ...

And what about your source control servers If your studio's connections go down, you're screwed. We aren't designing submarines, we're designing tools for internal use. You can afford to not program the extra 30 of work it takes to accomodate for the .1 of edge cases. And on top of ...