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September 23, 2021
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Rob Ware's Blog   Expert Blogs


UK based games industry programmer since 2002. My adventure started at Rare Ltd, in 2009 I moved on for a spell at Rockstar Leeds before becoming one of two Technical Directors at Double Eleven Ltd in 2011. I have worked on more than 18 published titles over 10 platforms. I'm a generalist, I love making computers do interesting things. Currently working on new IP generation - watch this space.



Expert Blogs

Posted by Rob Ware on Mon, 26 Feb 2018 09:43:00 EST in Programming, Console/PC
In this article I explain how I adapted a traditional technique from 3D rendering to achieve fast 2D shadows for a large number of light sources in the Unity game engine.

Posted by Rob Ware on Mon, 26 Oct 2015 07:55:00 EDT in Programming, Console/PC, Indie
Double Eleven is responsible for bringing the game PixelJunk Shooter Ultimate to PS Vita, PS4 and PC. Starting from the PS3 originals, here I discuss some of the improvements and optimizations we undertook to bring this ultimate package to life.

Rob Ware's Comments

Comment In: [Blog - 02/26/2018 - 09:43]

Hi Laurie, r n r ...

Hi Laurie, r n r nThanks for your interest, we did think about putting it in the asset store but we don 't really have the capacity right now to provide support, documentation, platform testing and so on. It may be something that I work on over time, and add ...

Comment In: [Blog - 10/26/2015 - 07:55]

Hi Andrew, r n r ...

Hi Andrew, r n r nThanks for your comments, and sorry about the late response. r n r nI think it all started once I realised that the effect file was just a zip file with a different extension. As soon as I could unpack it and read the xml ...