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September 20, 2019
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Robert Basler's Blog

 

I'm a game programmer and entrepreneur developing a massively multiplayer online game: The Imperial Realm::Miranda. Next project I'll pick something really difficult.  Development Blog at The One Man MMO Project.

 

Member Blogs

Posted by Robert Basler on Fri, 02 Feb 2018 03:45:00 EST in Programming, Console/PC, Indie
Two weeks ago I knew exactly zero about DXT. I was surprised to find a lack of recent resources on the topic and spent two days researching just to get started.


Posted by Robert Basler on Tue, 14 Feb 2017 10:06:00 EST in Programming, Art, Indie
I have always assumed the tools I buy actually work. I have learned that sometimes that isn't true. Also a handy algorithm to generate contour maps from heightmap data.


Posted by Robert Basler on Thu, 08 Oct 2015 01:39:00 EDT in Programming, Indie
There is nothing like trying to get software running in an environment that is actively screwing with it. How antivirus false positives can mess up your game.


Posted by Robert Basler on Wed, 09 Sep 2015 03:27:00 EDT in Programming, Indie
I've been programming for 34 years now. I have never had something like this happen before.


Posted by Robert Basler on Tue, 14 Apr 2015 01:49:00 EDT in Programming, Production, Indie
When I started developing The Imperial Realm :: Miranda, Content Delivery Networks (CDNs) were big and fancy and expensive and only used by giant megacorps, so I never imagined I'd be able to afford to use one.


Posted by Robert Basler on Tue, 27 May 2014 06:22:00 EDT in Business/Marketing
Canada's new CASL law has big implications for game developers anywhere in the world.



Robert Basler's Comments

Comment In: [News - 11/26/2018 - 12:31]

This article is really disingenuous. ...

This article is really disingenuous. Talking to press on Twitch about your game and having a booth at PAX and Indiecade is MARKETING. Booths are expensive. Getting press to talk to you is hard. And no matter how unique your game, nobody will buy it if they have never heard ...

Comment In: [Blog - 05/22/2018 - 10:02]

RTS group movement is a ...

RTS group movement is a tricky problem. I found this GDC paper which went on from the work in BOIDS to be quite helpful for the generalized case of movement of groups of RTS units when working on Miranda. http://www.red3d.com/cwr/steer/gdc99/ There are a whole bunch more links on RTS unit ...

Comment In: [Blog - 05/22/2018 - 10:10]

1 Keep a list of ...

1 Keep a list of everything you 've done, so when you 're feeling unmotivated you can go back and see all the amazing things you 've accomplished. Mine goes back to 2009. r n r n2 Tell the people in your life that it 's a real job, so ...

Comment In: [News - 04/25/2018 - 06:02]

I was looking into this ...

I was looking into this yesterday trying to figure out what it is about the new regulations that is forcing them to close down. Apparently they are a US based company, and the US is on the list where EU data storage is approved. Maybe it 's not having the ...

Comment In: [Blog - 02/02/2018 - 09:40]

What was your response rate ...

What was your response rate for your press email list When I contacted press via email with personalized emails, the response rate was under 2 where a response was ANYTHING, not an article which seemed like a total waste of time.

Comment In: [News - 01/05/2017 - 07:18]

I don 't know about ...

I don 't know about others, but game base prices have risen 33 the last couple years in Canada. Since Steam eliminated flash sales and added refunds, discounts have not been as high as before, and I find I am buying fewer games at higher prices and my overall spend ...