Robert Green's Blog
I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 30 years and managed to convince someone to pay me to make them in 2005.
I'm currently employed at PikPok in New Zealand as a senior game designer.
There's more to be lost than a few crypto-bro's money when a play-to-earn game passes its peak.
An argument for progression, and not victory, being the main driver of player behaviour in the modern F2P era.
A journey to find satire in gameplay rather than just tone or concept.
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.
Further thoughts on Daniel Cook's article on single games as a hobby.
Robert Green's Comments
[Blog - 04/12/2021 - 02:45]
I 'm still unclear on ...
I 'm still unclear on what exactly NFT 's would offer in a game scenario. e.g. what would a mobile game built from the ground up around NFTs in a way that authentically enhances the game for players actually entail
[Blog - 01/22/2021 - 10:19]
I realize Im being sardonic, ...
I realize Im being sardonic, but truthfully making better games isnt as profitable as just finding ways to more effectively monetize them. I think there 's a lot more to that line than you make out. Back in the days before microtransactions and season passes and all that, most of ...
[News - 09/08/2020 - 05:13]
There is nothing anti-competitive about ...
There is nothing anti-competitive about charging a commission for others to use ones service, That 's true, but also missing the point entirely. It 's the nature of monopolistic complaints that the same behaviour by two different companies can be considered anti-competitive in one case and not the other because ...
[News - 09/07/2020 - 10:13]
I am curious who at ...
I am curious who at EA legitimately believed that putting these ads in the game would create the best possible experience for their players.
[News - 01/08/2020 - 11:56]
What if the award was ...
What if the award was for Most Narrative I haven 't played it, but everything I 've read/heard suggests it 's the kind of insane nonsense that only Kojima and maybe the Kingdom Hearts team can get away with. r nBeyond that though, I 'm not sure I agree that ...
[News - 11/18/2019 - 12:00]
The reviews I 've read ...
The reviews I 've read today all lead me to the same conclusion: they sent review units to the kind of people who already have devices that can play these same games locally, which makes Stadia fairly redundant both for them and most of their readers. r nAnd beyond any ...