Rocky Kev's Blog
Hey - if you're visiting this page - you're either:
1) You're looking to download the FREE Quickstart Marketing Guide for Indie Developers.
2) A cool dude. (in a non-gender specific way)
Want to contact me directly? Grab the guide, and reply to any of the emails I send.
I respond to every email.
Rocky (@Rockykev) is an overall chipper fellow who works with indie developers like you to market, through content development and audience building - because you want to develop video games to make a sustainable income, so you can continue making video games. He's the founder of Serious Game Devs Only, a community of likeminded indie developers who know they can make video games full time and not struggle to put food on the table.
If you're looking for the Ultimate guide to getting on the Front Page of Reddit, this is NOT IT. But what can you learn from a Front Page reddit post from 2-person indie devs that got 2516 comments and 36.4k upvotes?
At GDC 2017, the session “Beyond the Install: "Building Robust Communities on Mobile," Andrew Stalbow agreed – "Community building is the best marketing you’ll ever do." So -- how do you handle trolls?
This weekend, Steam shared that they're ditching Greenlight and planning a new service called Steam Direct. I shared my ideas on Reddit, where I created a divide (1500 votes) but was downvoted, tarred and feathered. But i dug into the data.
Old-school RPGs are HARD to market. When I interviewed indie dev Zack Bertok (of Thylacine Studios), it surprised me that he works full-time on his old-school RPG series, Siralim. I ask him how he got his first wave of fans and how Siralim is sustainable.
In a conversation with a developer, he shared that his trailer was lacking because he didn’t want to spoil too many things. I asked if you can spoil too much? He got defensive, and I backed off. But with the internet, do spoilers really matter? NOPE.
Let’s be honest. Talking to the guy cosplaying as Agent 47 isn’t going to level up your experience in the game industry. When you're spending thousands of dollars to attend a con, you want to leave with great connections. Avoid these 4 types of people.
Rocky Kev's Comments
[News - 08/13/2020 - 10:16]
As a dev, I hate ...
As a dev, I hate the 30 fee. As a end-user, I made it an effort to always find a way to circumvent Google/Apple from charging 30 - so much that I have paypaled developers directly and they gave me a promo code. Just as a reminder - Apple/Alphabet both ...
[News - 09/23/2019 - 04:30]
This is common in a ...
This is common in a few industries that use a subscription model, but doesn 't develop their own content. For example - Lynda.com takes the monthly revenue, and splits it a bunch of different ways depending on views/topic and seniority.
[News - 07/16/2019 - 02:53]
It 's very fascinating. I ...
It 's very fascinating. I did notice I was playing aggressively in Doom, compared to other shooters where I mostly played pop-and-cover. I can 't think of many other games maybe open world games after I reach extreme competency where I was excited to charge in head first to kill ...
[News - 07/05/2019 - 03:48]
[News - 10/04/2018 - 04:00]
Great post, and very timely ...
Great post, and very timely as I was working on my own battle system So I appreciate that you dug into two JRPG classics r n r nI do want to comment that your intro really pulled me in with your 'Some Things to keep in mind ', and was ...
[News - 12/15/2017 - 04:06]
There was a great story ...
There was a great story about how Nintendo built the original Super Mario 's Bros nes game, and right before going gold, the compiled game was too big. Fortunately, the lead Dev hid something like 20 bytes as placeholder data for this exact situation and saved the day r n ...