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August 1, 2021
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Roger Hågensen's Blog


Currently works as a freelancer in addition to his Skuldwyrm™ projects.

Has adequate skills in PHP, HTML, CSS and PureBasic™, and some knowledge of C and related programming languages. Prefers PHP for web projects, and PureBasic™ for Windows applications!

Has a music talent, and loves to work with "soundscape" as he prefer to call it. This is his theory of how any sound (including silence) is part of a soundscape (aural landscape). Due to this he loves manipulating and engineering sounds, noises, instruments and more, then piece it together to make musical, ambient or effect compositions. Has released musical works under the artist name Rescator™ and has 4 albums available under CC BY license at The Internet Archive, and also available on iTunes, Spotify, Amazon, and other services.

Is fluent in Norwegian (native) and English, both spoken and written forms. Understands Swedish, some Danish dialects, and the written form of both. Also understands most spoken German, and partly the written form.

Did some voice acting for Caravel Games's DROD game.

Considers himself an Absurdist and a Mentat, hence believing in Absurdism and Logic. He also likes to invent/create, be it standards, concepts or ideas, and also making stories, and being a generally weird philosopher.

One of the oldest members/co-founder, currently serves as technical staff/board member, and sometimes radio host at GridStream Productions™ (under the pseudonym Gridfan aka Lance Orbin), "GSP" is if not the very first, at least the oldest existing and most successful MMO(RPG) radio in the world! And as "Gridfan" ran a radio show for 2 years at GSP called The Lance Orbin Gridfeed.


Member Blogs

Posted by Roger Hågensen on Tue, 05 Nov 2013 05:32:00 EST in Design, Production, Art, Console/PC
Ellen Page's CGI counter part in the game is nude, or is she really? The media got this all wrong, and actually made it worse by censoring the original images, inflating the truth.

Posted by Roger Hågensen on Thu, 13 Dec 2012 04:22:00 EST in Design
A new Monkey Island game By Ron Gilbert, starring Dominic Armato. And the biggest Lucasarts/Lucasfilm franchise potential besides Star Wars.

Posted by Roger Hågensen on Thu, 15 Nov 2012 03:05:00 EST in Design, Console/PC
A "quick" look at what works, and what does not work in SWTOR!

Posted by Roger Hågensen on Mon, 05 Nov 2012 09:56:00 EST in Design
Why does a 24FPS movie look better than a 60Hz game? Real motion blur vs fake motion blur. 30FPS vs 60FPS gaming. What is the difference?

Posted by Roger Hågensen on Fri, 29 Jul 2011 03:10:00 EDT in Design
There is always more than one way to say something, sometimes multiple ways. This is true for movies/games/book/audio. The artistic vision may even call for un-natural dialog. This is a very basic list of things one should consider when writing dialog.

Posted by Roger Hågensen on Mon, 27 Jun 2011 07:29:00 EDT in Design
AMD HD3D + Deus Ex: Human Revolution = First real stereoscopic native 3D game! All those hundreds of stereoscopic 3D games you have seen so far have been mere 2D to 3D conversions, like all those old crappy 3D movies you remember.

Roger Hågensen's Comments

Comment In: [News - 02/05/2015 - 04:34]

Everyone please note the lack ...

Everyone please note the lack of/no mention of latency in any of of this. Search for Shinra and latency on the net and you will find nothing. r n r nIf a gamer is halfway across the world then a latency of around 200ms can occur, and 200ms is noticeable ...

Comment In: [Blog - 05/28/2014 - 07:36]

A small advice, make sure ...

A small advice, make sure all sounds, music, video audio, dialog in your games are mastered/normalized to EBU R128 standard, if that does not fit with your setup or you can 't use that form of level measurements then simply do a normalization to ensure the loudness levels are at ...

Comment In: [Blog - 03/05/2014 - 05:19]

The offers we got were ...

The offers we got were varied, from being offered 10 of the royalties to a higher, more reasonable value. Holy shit, 10 royalty For that deal they 'd better do the porting instead, sheesh. r nA good starting point for royalty negotiations would be 75 to the developer then adjust ...

Comment In: [News - 03/10/2014 - 11:11]

Isn 't this kind of ...

Isn 't this kind of like HyperCard

Comment In: [Blog - 03/11/2014 - 02:38]

Stuff like this is awesome, ...

Stuff like this is awesome, other variants of this is the xx free project time that Google let it 's employees use for whatever projects they want. And the Skyrim developers was given the chance to work on whatever they wanted for Skyrim which resulted in a bunch cool new ...

Comment In: [News - 03/10/2014 - 04:29]

Now imagine you 'd never ...

Now imagine you 'd never be able to remove that VR helmet again. r n r nFor me this is not an issue as my sense of self is not dictated by how I look nor how I speak, that my sense of self sort of matches with my look ...