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February 21, 2019
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Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [News - 02/21/2019 - 02:28]

Even when I 've had ...

Even when I 've had issues with Nintendo, Reggie has been a class act. And an actual gamer in the positive sense, not just an empty corporate suit - at non-Nintendo events you could catch him just sitting in the audience, playing with his 3DS. Of course I left him ...

Comment In: [Blog - 02/18/2019 - 02:15]

I think another hard thing ...

I think another hard thing with the alpha antagonist AA is that there 's a very thin line between the exhilaration of horror and the annoyance of an enemy you can 't kill. At least generally when you go into these games you know you 're not getting a power ...

Comment In: [News - 02/20/2019 - 09:21]

I 'm really liking this ...

I 'm really liking this recent wave of art games. Yes, we can do things other than shoot people in the face.

Comment In: [News - 02/18/2019 - 09:32]

To start with, this was ...

To start with, this was something nobody outside Razer ever wanted or asked for.

Comment In: [News - 02/15/2019 - 04:04]

I can 't judge your ...

I can 't judge your two principles yet since I haven 't played Layers of Fear yet, but I think you 're right on with the jump scares. They should be far and few between. Pass up several obvious locations where there 'should ' be jump scares and much later ...

Comment In: [News - 02/12/2019 - 05:03]

@Zach: I 'm probably telling ...

@Zach: I 'm probably telling you something you already know, but that 's always been the case with Activision since at least 2000. Kotick is the embodiment of making tons of money by treating the games business as a cattle slaughterhouse. People and games are just objects with signs floating ...