Ron Dippold's Blog
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.
Ron Dippold's Comments
[News - 10/19/2018 - 05:23]
This is a somewhat happy ...
This is a somewhat happy ending for a Kickstarter, all things considered. How often do you get your 150 back Kudos to Sixense for doing the right thing.
[News - 10/17/2018 - 03:58]
I love this bit: 'Almost ...
I love this bit: 'Almost all departments at Namco declined to provide their programming engineers to us... And then it turned out that a department that makes arcade games was going to lay off some mechanical engineers, and it sounded like some of them had coding experience. So we asked ...
[News - 10/15/2018 - 03:04]
Very nice. This is why ...
Very nice. This is why I love tools programming - I consider it quite fun and it can be done in bite size chunks. Plus, making other people 10-100x more productive is very satisfying and usually quite appreciated. r n r nIt can take some significant up-front investment, but in ...
[News - 10/15/2018 - 11:02]
I checked out the article ...
I checked out the article to see if this was end-game crunch. I can maaaybe see that for the last week if you 'll get vacation afterwards. It still means management screwed up, but if you have to hit a ship deadline... But no: ' We were working 100-hour weeks ...
[Blog - 10/10/2018 - 10:47]
It 's rare to see ...
It 's rare to see devs acknowledging that they /want/ to torture the player Bennet Foddy comes to mind . A lot of games do it FTL but couch it in terms of 'challenge '. Of course I fully respect you on that - actively seeing how close you can ...
[Blog - 10/11/2018 - 10:41]