Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [News - 03/06/2018 - 04:04]

It 's so good you ...

It 's so good you nearly killed the entire sub-genre Though there were a few attempts like Split Second, and The Crew, and I 've got a soft spot for Driver: SF. I 'm also looking forward to the remaster because it hasn 't been topped since.

Comment In: [Blog - 08/14/2018 - 07:30]

Combing through a new area ...

Combing through a new area is fun. Walking through an old area again is not fun. I think this is a lot of the problem - you have an idea for how to solve a puzzle, and you spend 98 of your time just tediously going through the motions first ...

Comment In: [News - 08/14/2018 - 03:06]

Doesn 't Naughty Dog have ...

Doesn 't Naughty Dog have legendary amounts of crunch He alludes to this at 30:00. r n r nBut it 's hard to argue with the output - if everyone who works at the company is highly self-motivated and talented this structure may work great at getting some very real ...

Comment In: [Blog - 08/13/2018 - 11:46]

A lot of this is ...

A lot of this is existential fear of getting left out of the Next Big Thing, like Microsoft with mobile. And AR certainly has the potential to be gigantic, partly because of the Dream you 're talking about. This is all our scifi fantasies, at least until we have ubiquitous ...

Comment In: [News - 08/13/2018 - 02:38]

This might be a little ...

This might be a little more persuasive if it were Fallout 76 they were threatening to hold back. r n r nStill, kudos to Bethesda for at least trying to get Sony to treat customers well.

Comment In: [News - 08/13/2018 - 09:22]

A direct relationship with their ...

A direct relationship with their wallet. Well, can 't really blame them - Steam would not be doing 30 of revenue worth for Bethesda on this one.