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January 16, 2018
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Ron Dippold's Comments

Comment In: [News - 01/03/2018 - 03:23]

I would hope so - ...

I would hope so - though then you have to wonder about images from the right game but which are substantially 'enhanced '. This is very common.

Comment In: [News - 01/03/2018 - 06:49]

Wolfenstein: New Order 2 seemed ...

Wolfenstein: New Order 2 seemed to do okay. r n r nHeck, to quote the Eurogamer article: 'It 's an unlikely argument. LawBreakers never sparked widespread interest - not before or after its launch, and not before or after the arrival of PUBG. A hero shooter, LawBreakers was more overshadowed ...

Comment In: [News - 01/03/2018 - 10:39]

Five easy reasons at least ...

Five easy reasons at least for that: r n r n1 Board game and book kickstarters generally deliver, video game kickstarters nooooo, and potential backers have noticed. r n2 Backers finally noticed they often got their video game cheaper and faster by just waiting and buying it, and often the ...

Comment In: [Blog - 12/19/2017 - 10:46]

'Therefore we chose to keep ...

'Therefore we chose to keep the fun core intact and instead focus on the metagame around it. ' r n r nI find this interesting because at launch I was amazed at how they aggressively they broke the core loop of Angry Birds for monetization. You could no longer fling ...

Comment In: [Blog - 12/12/2017 - 09:53]

Visuals and music can give ...

Visuals and music can give me some serious goosebumps, but to choke up it takes 1 strong narrative, 2 satisfying and not overly beat-you-over-the-head-manipulative plot payoff of course it 's manipulative, but it loses power when it 's clumsy and obvious , 3 usually some sadness or bittersweet, 4 okay, ...

Comment In: [Blog - 12/12/2017 - 09:52]

Good lord. I 've always ...

Good lord. I 've always felt that Haxe was the right way to go from Flash once Lars Doucet made the strong case, but this is one hell of a case study.

Comment In: [News - 12/19/2017 - 12:22]

You can really tell when ...

You can really tell when playing H:ZD how liberated they felt from the Killzone rut. Congrats on your success, you deserved it.

Comment In: [News - 11/29/2016 - 04:00]

One way FF influenced devs ...

One way FF influenced devs for waaaaaaay too long after it was technically necessary: random encounters. Heck, they still show up in the Zeboyd stuff you mention the very good CSH dropped it, thankfully . r n r nBut I forgave them after FF12. I love the single player MMO ...

Comment In: [Blog - 12/18/2017 - 09:49]

Thanks for sharing this - ...

Thanks for sharing this - I 've been playing since Apple days but didn 't really feel cynical till Dreamcast went under just because of the PS2 name even Saturn didn 't do it because I knew about the totally botched launch . That was my 3DO moment, though I ...

Comment In: [Blog - 12/15/2017 - 10:59]

A good list - if ...

A good list - if you 're going to have noticeable loading times, give the player something to do r n r nOr you can go the Mass Effect route and literally put the players in a slow elevator with some lounge music for up to a full minute while ...

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