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August 2, 2021
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Ron Newcomb's Comments

Comment In: [Feature - 01/26/2010 - 04:35]

Meh. Personally, I found the ...

Meh. Personally, I found the article myopic, and the first two pages re-stated the obvious. Not that there's anything wrong per se with writing down what we all know, but, spatial relationships are only important in action and tactical videogames. You could do all sorts of weird camera things in ...

Comment In: [Blog - 01/21/2010 - 05:07]

OMG, I played the heck ...

OMG, I played the heck of this game on my Colecovision. Your screenshot of the opening, as the ship approaches the floating castle Yeah. orthographic mock-3D perspective I think you mean isometric perspective. By way of as featured in videogames , the Wikipedia article on isometric links to Zaxxon http://en.wikipedia.org/wiki/Video ...

Comment In: [Blog - 12/07/2009 - 11:50]

I play neither FPSes nor ...

I play neither FPSes nor survival-horror, but that was a good concept. I especially like your spectrum decisions being based in fact.

Comment In: [Blog - 01/25/2010 - 08:50]

Now see, while you wrangle ...

Now see, while you wrangle those social sites so they feel like they're special, like they get the inside scoop, I feel like I have the real inside scoop cause you're talking about them with me . We sit here together and say things together like, Well, they're just advertising, ...

Comment In: [News - 01/22/2010 - 05:12]

Even in academia, Computer Science ...

Even in academia, Computer Science grad students, when they pick their specialization, are frequently steered away from studying reverse engineering. It's partly the universities' worry about liability should the student actually, you know, find magical ways of decompiling Microsoft Windows or whatnot, and partly that the job openings for such ...

Comment In: [Blog - 01/23/2010 - 01:58]

I actually remember this game ...

I actually remember this game surprisingly well. However, I played it after I discovered SF2, so you can imagine my reaction to it. Wasted high-concept to put it succinctly. Ditto the tired of it after 3 minutes... except I kept looking for hidden moves which just weren't there. Surely there's ...

Comment In: [News - 01/21/2010 - 04:34]

2010 Game Business Trends 1: ...

2010 Game Business Trends 1: more sideboob.

Comment In: [Blog - 01/21/2010 - 12:24]

Thank you Jake. I immediately ...

Thank you Jake. I immediately thought of ICO when reading this, precisely because it didn't add new rules abilities, power-ups, etc. as you played through it. The game was called minimalistic because of it. I feel a shout-out to Economic Game Theory is needed. Hit up Wikipedia, especially the List ...

Comment In: [Blog - 12/08/2009 - 09:00]

My favorite RPG was Legend ...

My favorite RPG was Legend of Dragoon because when a character attacked with a sword, a rhythm-based minigame allowed using skill timing, specifically, not coordination for additional strikes, producing a choreographed combo. This allows progressing through the game quicker if you have both skill and strategy.

Comment In: [Blog - 12/11/2009 - 03:36]

I'm glad somebody out there ...

I'm glad somebody out there loves both Street Fighter and narrative.

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