Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ron Newcomb's Comments

Comment In: [Blog - 12/12/2009 - 07:56]

Re: the original post: forgive ...

Re: the original post: forgive me for being ignorant of the latest videogames, but do they not do this already Also, the examples I see just above this post show the PC answering a question, would you assassinate Richard for me , not asking one. And if the NPC responds ...

Comment In: [News - 11/12/2009 - 07:26]

I just love the pic ...

I just love the pic taken from the bushes outside TimeGate's office. Did we toilet-paper the CEO's car, too Well we should have. :

Comment In: [Blog - 11/05/2009 - 10:13]

Hi Stuart, My first question ...

Hi Stuart, My first question is what kind of game/application is this being used in I see we have a lot of objects on fixed if curvy paths, but since they don't chase or evade the player's object, those objects obviously aren't creatures attacking or evading the player. Since they ...

Comment In: [Blog - 11/10/2009 - 02:34]

Hi Kim, I know they ...

Hi Kim, I know they both fall under Art's umbrella, but I count the visual elements different from the kinesthetic elements. Mainly because I know little of visual art, but I'm sensitive to the way things move. Indeed, one of my pet peeves is the way Street Fighter 4 characters ...

Comment In: [Blog - 11/06/2009 - 05:06]

I agree with you guys ...

I agree with you guys that the modals are all about a possibility space. Since games allow us to explore possibilities it seems fitting that we should be able to ... to do something about or use that somehow in-game. Talk to NPCs about possibly upcoming events and such, and ...

Comment In: [Blog - 10/26/2009 - 04:06]

And yet it's fitting. Your ...

And yet it's fitting. Your customers are likely anybody who can breathe, so it makes sense your testers are too. Thanks for sharing.

Comment In: [Blog - 10/29/2009 - 11:45]

Nice connection. You too, Jay. ...

Nice connection. You too, Jay.

Comment In: [News - 10/30/2009 - 05:30]

Hello, I really enjoy this ...

Hello, I really enjoy this feature. But if this is a part 2, where is part 1 There's no link...

Comment In: [Blog - 10/21/2009 - 01:43]

Kent wrote, I wish that ...

Kent wrote, I wish that there were more fighting games that captured the spirit of fights from movies such as Enter the Dragon or Once Upon a Time in China . I agree the choreography of kung fu movies is a feast for the eyes. But gods, how to control ...

Comment In: [Blog - 10/28/2009 - 04:53]

Oh yeah. Mine was a ...

Oh yeah. Mine was a multi-character fighting game crossed with a platformer. I even implemented it in DOS back in '95 with a create-your-own-character tool I made for the purpose. Which I would show you right now if Geocities hadn't went down. While VersuS didn't make it big, I hear ...

[Previous] | [Next]