Ruben Torres Bonet's Blog
We finally meet.
I am Rubén Torres Bonet, presently working as a Senior Game Programmer at ForceField XR in Amsterdam. Previously, I was a Technical Lead at Exozet Games.
I have worked in games such as: Star Trek Bridge Crew (Oculus Quest), Anne Frank House VR, Time Stall, Catan Universe, Diamond Dash, Jelly Splash, Blackguards, Carcassonne, Jochen Schweizer VR, ConcertVR PS4....
- Gamedev architecture
- Hardware and optimization
Reach out in Linkedin and my blog.
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+
What happens when memory allocations go out of hands, are out of your control and you have to ship a game?
Do you have a Christmas present for your players? Well, just make sure it's not a memory crash. Those happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.
Videos are crucial, but they feed on storage space. They'll milk till the last bit of your players' drives and skyrocket your game installation times by hours. Would you enjoy staring at a progress bar for 12 hours? No problem, Addressables has your back.
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.
Ruben Torres Bonet's Comments
[Blog - 01/02/2020 - 10:21]
[Blog - 11/26/2019 - 10:28]
[Blog - 11/21/2019 - 10:25]
Hi Brian. r nOne can ...
Hi Brian. r nOne can do that in some cases to shave off a bit from loading times indeed. That will not work for run-time instantiated prefabs though. It will also require substantial refactoring if your scripts rely on GetComponentsInChildren type of calls during Awake. r nOther than those two ...
[Blog - 11/12/2019 - 10:48]
[Blog - 11/04/2019 - 10:06]
[Blog - 10/16/2019 - 11:03]
Hey Brian, r n r ...
Hey Brian, r n r nThank you for your constructive comment. You do seem to really have worked with S3 in the past are you still considering it for future projects r n r nI 'll refine my article to include the information you specified. r n r nRuben