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August 5, 2020
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Ruben Torres Bonet's Blog   Expert Blogs

 

We finally meet.

I am Rubén Torres Bonet, presently working as a Senior Game Programmer at ForceField XR in Amsterdam. Previously, I was a Technical Lead at Exozet Games.

I have worked in games such as: Star Trek Bridge Crew (Oculus Quest), Anne Frank House VRTime Stall, Catan Universe, Diamond DashJelly Splash,  Blackguards, ​Carcassonne,​ Jochen Schweizer VR,​ ConcertVR PS4....

Interests:

  • Gamedev architecture
  • Graphics
  • Hardware and optimization
  • Research

Reach out in Linkedin and my blog.

 

Expert Blogs

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.


How to profile and work on the editor at the same time without affecting your performance results with the Unity Standalone Profiler


Choosing your next shader? Strike the balance between your dream visuals and the performance you take away. Today, I'll give you handy tables so you can see the performance cost of the common unity shaders


How can you profit from using C# 7.0 local functions in your game? Let's find out


Posted by Ruben Torres Bonet on Thu, 02 Jul 2020 10:52:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?


In this post, you will learn how to analyze your unity shader complexity with numbers so you finally can: - Stop being fragment-bound in your unity game performance and... - Compare the GPU complexity between two shaders



Ruben Torres Bonet's Comments

Comment In: [Blog - 06/15/2020 - 11:04]

Fixed ...

Fixed

Comment In: [Blog - 04/06/2020 - 10:32]

Yeah Unreal is pretty good ...

Yeah Unreal is pretty good as well, especially as you have the source code

Comment In: [Blog - 04/22/2020 - 11:07]

I appreciate your comment Jason, ...

I appreciate your comment Jason, thanks

Comment In: [Blog - 03/17/2020 - 12:32]

You 're welcome Robin ...

You 're welcome Robin

Comment In: [Blog - 03/30/2020 - 10:31]

Thank you Wes, I 'll ...

Thank you Wes, I 'll be posting two per month r nRuben

Comment In: [Blog - 02/04/2020 - 10:17]

Thanks for your words Richard. ...

Thanks for your words Richard. How did your port end up