Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 12, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ruben Torres Bonet's Blog   Expert Blogs

 

We finally meet.

I am Rubén Torres Bonet, presently working as a Senior Game Programmer at ForceField XR in Amsterdam. Previously, I was a Technical Lead at Exozet Games.

I have worked in games such as:

Interests:

  • Gamedev architecture
  • Graphics
  • Hardware and optimization
  • Research

Do you want to chat? Feel free to contact me in Linkedin and to check my blog.

 

Expert Blogs

Posted by Ruben Torres Bonet on Mon, 04 Nov 2019 10:06:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet, VR
If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the object pool is not empty.


Posted by Ruben Torres Bonet on Wed, 30 Oct 2019 10:39:00 EDT in Programming, Console/PC, Indie, Smartphone/Tablet, VR
You've seen the potential benefits of Addressables and you want to give it a shot in your game. But there're so many possibilities! Where to start with your Unity Addressables Migration? Here's an option for you: Music.


Posted by Ruben Torres Bonet on Wed, 23 Oct 2019 10:11:00 EDT in Programming, Console/PC, Indie, Smartphone/Tablet, VR
You spend an infinite amount of time optimizing your Unity UI. But, all it takes to really screw it up is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element. When that happens, not even Unity UI Profiling will save you.


Posted by Ruben Torres Bonet on Wed, 16 Oct 2019 11:03:00 EDT in Programming, Console/PC, Indie, Smartphone/Tablet
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.


Posted by Ruben Torres Bonet on Mon, 07 Oct 2019 04:11:00 EDT in Programming, Console/PC, Serious, Indie
Last week we quizzed you on Unity Addressables. This time, we analyze the results of this quiz, including the top answers the community has chosen. Curious?


Posted by Ruben Torres Bonet on Mon, 30 Sep 2019 10:35:00 EDT in Design, Programming, Console/PC, Indie
Let's find out 3 ways Unity Addressables will help your game with efficient, pain-free content management.



Ruben Torres Bonet's Comments

Comment In: [Blog - 11/04/2019 - 10:06]

That was a moment where ...

That was a moment where I shamefully got bothered at real-life latency.

Comment In: [Blog - 10/16/2019 - 11:03]

Hey Brian, r n r ...

Hey Brian, r n r nThank you for your constructive comment. You do seem to really have worked with S3 in the past are you still considering it for future projects r n r nI 'll refine my article to include the information you specified. r n r nRuben

Comment In: [Blog - 09/04/2019 - 10:40]

Great, I 'm glad it ...

Great, I 'm glad it helped you. Make sure to check the upcoming article this week and let me know what you think.

Comment In: [Blog - 07/03/2018 - 10:58]

Hi there. Indeed, coroutines can ...

Hi there. Indeed, coroutines can potentially generate lots of garbage depending on the local variables you declare. Unity advises against long-lived coroutines with lots of allocations. If they are simple and you know what you are doing, it will be all fine. r nIn our case, we used commands coroutines ...

Comment In: [Blog - 04/19/2018 - 09:41]

Hi Anonymous reader Thanks for ...

Hi Anonymous reader Thanks for your message. r nFor starting out with the pipeline I could suggest Render Hell 2.0 a quick search should show the website . They have interesting videos about it. It also helped me a lot to do some programming with opengl, since one has to ...

Comment In: [Blog - 04/18/2018 - 04:19]

It looks like you spent ...

It looks like you spent quite a bit of time on this, thanks for that. r nThis post is just one example why it 's great to make source code available.