Ruben Torres Bonet's Expert Blogs
Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started?
Let me help you out with that.
Let’s get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.
Learn how to render ray-traced colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.
Developing your game in Unity? Then you need to pay attention to 5 signs that reveal you should to move into Ray-tracing.
Complex scenes, huge C# assemblies, expensive initialization in your scripts... All of them lead to slow iteration times in the Unity editor.
But why exactly is your editor so slow in your specific project at entering and exiting play mode?
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Lose those extra vertices you don’t need from your meshes and make the life of your GPU a bit easier.
Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.
It's been one year of learning every single week about Unity game performance optimization.
Has it been worth to you?
No matter what, this post will surely be worth for you, because I have a few gifts...
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