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February 25, 2020
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Ruben Torres Bonet's Comments

Comment In: [Blog - 11/12/2019 - 10:48]

Thank you. How were the ...

Thank you. How were the gains you got in your project

Comment In: [Blog - 11/04/2019 - 10:06]

That was a moment where ...

That was a moment where I shamefully got bothered at real-life latency.

Comment In: [Blog - 10/16/2019 - 11:03]

Hey Brian, r n r ...

Hey Brian, r n r nThank you for your constructive comment. You do seem to really have worked with S3 in the past are you still considering it for future projects r n r nI 'll refine my article to include the information you specified. r n r nRuben

Comment In: [Blog - 09/04/2019 - 10:40]

Great, I 'm glad it ...

Great, I 'm glad it helped you. Make sure to check the upcoming article this week and let me know what you think.

Comment In: [Blog - 07/03/2018 - 10:58]

Hi there. Indeed, coroutines can ...

Hi there. Indeed, coroutines can potentially generate lots of garbage depending on the local variables you declare. Unity advises against long-lived coroutines with lots of allocations. If they are simple and you know what you are doing, it will be all fine. r nIn our case, we used commands coroutines ...

Comment In: [Blog - 04/19/2018 - 09:41]

Hi Anonymous reader Thanks for ...

Hi Anonymous reader Thanks for your message. r nFor starting out with the pipeline I could suggest Render Hell 2.0 a quick search should show the website . They have interesting videos about it. It also helped me a lot to do some programming with opengl, since one has to ...

Comment In: [Blog - 04/18/2018 - 04:19]

It looks like you spent ...

It looks like you spent quite a bit of time on this, thanks for that. r nThis post is just one example why it 's great to make source code available.

Comment In: [Blog - 04/11/2018 - 10:22]

Thank you for your kind ...

Thank you for your kind words, I 'm happy to hear it helped.

[Previous Ruben Torres Bonet Comments]