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Ryan Clark's Blog   Expert Blogs


An experienced independent game developer, Ryan has designed/programmed/produced 10 titles, including 4 IGF nominated games: Crypt of the NecroDancer, IncrediBots, FizzBall, and Professor Fizzwizzle.

For a more detailed bio, visit:

Follow Ryan on Twitter: @braceyourselfok

And check out his game analysis streams on Twitch:


Expert Blogs

Posted by Ryan Clark on Wed, 25 Nov 2015 01:39:00 EST in Indie
Unsung heroes like Simon Carless, Kelly Wallick, and many others, have changed the landscape of indie games for the better, but receive little recognition for their efforts. Let's change that with a very indie Thanksgiving.

Posted by Ryan Clark on Thu, 17 Sep 2015 02:04:00 EDT in Business/Marketing, Design, Indie
What do successful indie games have in common, and how can developers select designs that are more likely to lead to successful games? Ryan Clark outlines the methods he has used effectively in his career so far.

Posted by Ryan Clark on Tue, 08 Sep 2015 01:36:00 EDT in Business/Marketing, Indie
The hot topic for independent developers these days is the so-called “indiepocalypse”, which is the notion that the heyday of indie games has ended. Ryan Clark disagrees, and in this article presents counterarguments to the 5 "indiepocalypse" core tenets.

Ryan Clark's Comments

Comment In: [News - 02/08/2017 - 02:41]

Hi Edward I just wanted ...

Hi Edward I just wanted to point out that the graph is showing 200k in 90 days , not lifetime. If I look at the revenue my game generated in 90 days compared to what it has generated in the 2.5 years since launch, it 's about 6x more. And ...

Comment In: [Blog - 09/17/2015 - 02:04]

Very kind Thanks, Jeff. ...

Very kind Thanks, Jeff.

Comment In: [News - 09/15/2015 - 11:07]

I was trying to show ...

I was trying to show a few things: r n r n1. That the audience of a given YouTuber/streamer will react differently to different games r n2. That, yes, a video from a prominent YouTuber can indeed have a significant impact on revenue r n3. That the margin of error ...

Comment In: [Blog - 09/08/2015 - 01:36]

Hi Christian Thanks for the ...

Hi Christian Thanks for the comment r n r nIn what way are you suggesting that the internet is like the App Store For games, there is no front page or most popular list for the internet at large, as there is on the App Store. There are games like ...

Comment In: [News - 09/17/2014 - 02:54]

I think the roguelike slot ...

I think the roguelike slot machine helps keep it fresh, as you will never encounter the exact same combinations of enemies, and each combination of enemies in a room is like a unique puzzle. r n r nYou can definitely master it though, and then it does feel repetitive, but ...

Comment In: [Blog - 05/31/2013 - 12:15]

Hi Kenneth What cooldown time ...

Hi Kenneth What cooldown time are you referring to A physical cooldown time needed for the player to rest