Ryan Darcey's Expert Blogs
Part 1 of a 3 part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
Some tools and tips for analyzing core character movement in 3D, along with some source code to get you started.
In part 2 of a 3 part post, I take a look back at my time working for LucasArts, when I was trying to figure out exactly who I was as a Game Developer.
Looking back on my first job in the industry and some philosophies formed about what it means to be a Game Developer.
An experiment in applying the rules of visual flow into paper map design.
Ryan Darcey discusses his process for generating unique map designs on Star Wars: First Assault.
Some advice from a 12 year industry veteran for those that want to make a career in the video game industry.
A curated list of articles related to Indie Game Development.
[Previous Ryan Darcey Blogs]