Ryan Juckett's Blog
Currently the lead sandbox engineer at Bungie and founder of indie studio Hypersect, developer of INVERSUS.
An in-depth look into how INVERSUS uses rollback networking technology to create a responsive and robust online experience that is hard to distinguish from its local-multiplayer counterpart.
Players talk to your game through the language of a controller and the translation can be messy. If you can make an accurate translation, you can make a tight controlling game.
An in depth discussion about improving the player experience of a hold-button-to-charge and fire-on-button-release input scheme.
Ryan Juckett's Comments
[Blog - 12/08/2016 - 09:53]
[Blog - 03/29/2016 - 08:39]
I was just printing a ...
I was just printing a hex dump of the full input data block every frame and looking at what would change. I didn 't see anything that could tell when both triggers were held at once, but I would love to be proven wrong
[Blog - 10/28/2015 - 03:19]
I 'm glad you found ...
I 'm glad you found it useful r n r nI actually do have power ups that work just like you suggest. You can see a couple of them here http://blog.hypersect.com/new-power-ups/. The triple shot would definitely function as a power up type. However, that would then leave me with the ...