Ryan Sumo's Blog
Expert Blogs
Posted by
Ryan Sumo
on Tue, 08 Dec 2020 09:43:00 EST
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I share some key concepts when making a low budget trailer for your game.
Posted by
Ryan Sumo
on Mon, 30 Nov 2020 01:00:00 EST
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Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.
Posted by
Ryan Sumo
on Mon, 16 Nov 2020 11:26:00 EST
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I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia : School Simulator
Posted by
Ryan Sumo
on Fri, 11 Sep 2020 11:27:00 EDT
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A followup to my original post on launching Ruinarch where I share week 1 and 2 sales results.
Posted by
Ryan Sumo
on Mon, 24 Aug 2020 11:33:00 EDT
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I discuss Ruinarch's growth in wishlist count from the initial listing on the steam store up to the day before launch.
Posted by
Ryan Sumo
on Wed, 18 Mar 2020 10:57:00 EDT
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Squeaky Wheel cofounder Ryan Sumo describes his process for project management of remote teams.
Ryan Sumo's Comments
Comment In:
[Blog - 11/30/2020 - 01:00]
Kudos to Bud I would ...
Kudos to Bud I would really love to have a website or book or other reference material that tracks down these kinds of terms and gives an explanation or analogy to non-technical people.
Comment In:
[Blog - 03/18/2020 - 10:57]
Thanks Andrew Yes in retrospect ...
Thanks Andrew Yes in retrospect I guess this isn 't uniquely suited to remote management. r n r nHow large are the team sizes at Bohemia And what tools do you use
Comment In:
[Blog - 02/26/2020 - 06:41]
Hey glad you found it ...
Hey glad you found it useful r n r n1 Huh that was by pure chance. I didn 't even notice until you mentioned it. r n r n2 So a couple of things might explain this. We launched rather early because we were running out of money you 're ...
Comment In:
[Blog - 06/29/2016 - 09:57]
As an indie dev honestly ...
As an indie dev honestly I would say the best advice is to get on woovit or keymailer because that saves us a load of time. Anecdotally I know a lot of devs that routinely ignore email because they 've been scammed so much. I tend to follow them these ...
Comment In:
[Blog - 07/05/2019 - 11:06]
Hi Andy, you 're probably ...
Hi Andy, you 're probably right The point is that it IS an easy comparison to make, and I 've heard some other devs saying oh if you don 't get x views on your trailer don 't bother. I wanted to test that theory and share the results.
Comment In:
[Blog - 12/10/2017 - 07:01]
While we did make an ...
While we did make an assumption that Academia 's likeness to Prison Architect would be something that works in its favor, I think it 's only in hindsight that one can make the assumption that it was going to be a surefire success. We certainly weren 't sure it would ...