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June 12, 2021
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Ryan Sumo's Blog   Expert Blogs

 

I am the lead artist/CEO of Squeaky Wheel, an indie games studio based in the Philippines.  We released an allegorical political strategy game called Political Animals on November 2016 and are currently working on the Early Access title Academia : School Simulator and publishing evil overlord simulator Ruinarch.

You can reach me at [email protected]

 

 

 

 

Expert Blogs

Posted by Ryan Sumo on Fri, 11 Jun 2021 03:00:00 EDT in Business/Marketing, Console/PC, Indie
The games industry should take a cue from the film industry and start optioning game design documents.


Posted by Ryan Sumo on Fri, 05 Mar 2021 10:16:00 EST in Design, Indie
I talk about using an app called Airtable to easily make a database of our events in Academia : School Simulator


Posted by Ryan Sumo on Mon, 25 Jan 2021 10:00:00 EST in Business/Marketing, Indie
I share data on past discounts with Academia : School Simulator in an effort to find the best discount for our version 1 launch.


Posted by Ryan Sumo on Tue, 08 Dec 2020 09:43:00 EST in Business/Marketing, Console/PC, Indie
I share some key concepts when making a low budget trailer for your game.


Posted by Ryan Sumo on Mon, 30 Nov 2020 01:00:00 EST in Business/Marketing, Production, Indie
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.


Posted by Ryan Sumo on Mon, 16 Nov 2020 11:26:00 EST in Design, Production, Indie
I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia : School Simulator



Ryan Sumo's Comments

Comment In: [Blog - 01/25/2021 - 10:00]

yes all related to steam. ...

yes all related to steam. sorry if I didn 't make that clear.

Comment In: [Blog - 11/30/2020 - 01:00]

Kudos to Bud I would ...

Kudos to Bud I would really love to have a website or book or other reference material that tracks down these kinds of terms and gives an explanation or analogy to non-technical people.

Comment In: [Blog - 03/18/2020 - 10:57]

Thanks Andrew Yes in retrospect ...

Thanks Andrew Yes in retrospect I guess this isn 't uniquely suited to remote management. r n r nHow large are the team sizes at Bohemia And what tools do you use

Comment In: [Blog - 02/26/2020 - 06:41]

Hey glad you found it ...

Hey glad you found it useful r n r n1 Huh that was by pure chance. I didn 't even notice until you mentioned it. r n r n2 So a couple of things might explain this. We launched rather early because we were running out of money you 're ...

Comment In: [Blog - 06/29/2016 - 09:57]

As an indie dev honestly ...

As an indie dev honestly I would say the best advice is to get on woovit or keymailer because that saves us a load of time. Anecdotally I know a lot of devs that routinely ignore email because they 've been scammed so much. I tend to follow them these ...

Comment In: [Blog - 07/05/2019 - 11:06]

Hi Andy, you 're probably ...

Hi Andy, you 're probably right The point is that it IS an easy comparison to make, and I 've heard some other devs saying oh if you don 't get x views on your trailer don 't bother. I wanted to test that theory and share the results.