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January 16, 2021
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Ryan Sumo's Blog   Expert Blogs

 

I am the lead artist/CEO of Squeaky Wheel, an indie games studio based in the Philippines.  We released an allegorical political strategy game called Political Animals on November 2016 and are currently working on the Early Access title Academia : School Simulator and publishing evil overlord simulator Ruinarch.

You can reach me at [email protected]

 

 

 

 

Expert Blogs


Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.


I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia : School Simulator


A followup to my original post on launching Ruinarch where I share week 1 and 2 sales results.


I discuss Ruinarch's growth in wishlist count from the initial listing on the steam store up to the day before launch.


Squeaky Wheel cofounder Ryan Sumo describes his process for project management of remote teams.



Ryan Sumo's Comments

Comment In: [Blog - 11/30/2020 - 01:00]

Kudos to Bud I would ...

Kudos to Bud I would really love to have a website or book or other reference material that tracks down these kinds of terms and gives an explanation or analogy to non-technical people.

Comment In: [Blog - 03/18/2020 - 10:57]

Thanks Andrew Yes in retrospect ...

Thanks Andrew Yes in retrospect I guess this isn 't uniquely suited to remote management. r n r nHow large are the team sizes at Bohemia And what tools do you use

Comment In: [Blog - 02/26/2020 - 06:41]

Hey glad you found it ...

Hey glad you found it useful r n r n1 Huh that was by pure chance. I didn 't even notice until you mentioned it. r n r n2 So a couple of things might explain this. We launched rather early because we were running out of money you 're ...

Comment In: [Blog - 06/29/2016 - 09:57]

As an indie dev honestly ...

As an indie dev honestly I would say the best advice is to get on woovit or keymailer because that saves us a load of time. Anecdotally I know a lot of devs that routinely ignore email because they 've been scammed so much. I tend to follow them these ...

Comment In: [Blog - 07/05/2019 - 11:06]

Hi Andy, you 're probably ...

Hi Andy, you 're probably right The point is that it IS an easy comparison to make, and I 've heard some other devs saying oh if you don 't get x views on your trailer don 't bother. I wanted to test that theory and share the results.

Comment In: [Blog - 12/10/2017 - 07:01]

While we did make an ...

While we did make an assumption that Academia 's likeness to Prison Architect would be something that works in its favor, I think it 's only in hindsight that one can make the assumption that it was going to be a surefire success. We certainly weren 't sure it would ...