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July 4, 2020
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Ryan Sumo's Blog

 

I am the lead artist/CEO of Squeaky Wheel, an indie games studio based in the Philippines.  We released an allegorical political strategy game called Political Animals on November 2016 and are currently working on the Early Access title Academia : School Simulator and publishing Ruinarch.

You can reach him at [email protected]

 

 

 

 

Member Blogs

Posted by Ryan Sumo on Wed, 18 Mar 2020 10:57:00 EDT in Production
Squeaky Wheel cofounder Ryan Sumo describes his process for project management of remote teams.


Posted by Ryan Sumo on Tue, 26 Nov 2019 10:19:00 EST in Business/Marketing, Indie
Squeaky Wheel shares details of their publishing contract with Maccima Games to help guide devs on future contract negotiations.


Posted by Ryan Sumo on Tue, 22 Oct 2019 10:30:00 EDT in Business/Marketing, Indie
More than chasing profits, we explore other reasons why Squeaky Wheel wanted to publish another local studio's game.


Posted by Ryan Sumo on Thu, 11 Jul 2019 06:22:00 EDT in Business/Marketing, Indie
I respond to each of Cliffski's (Positech Games) points about improving your indie game development process without being a jerk about it!


Posted by Ryan Sumo on Fri, 05 Jul 2019 11:06:00 EDT in Business/Marketing, Indie
I explore why Academia : School Simulator might not be doing well compared to other similar games. It turns out theme/genre fit might be our biggest problem.


Posted by Ryan Sumo on Mon, 07 Jan 2019 10:22:00 EST in Business/Marketing, Indie
I reflect on Squeaky Wheel's 2018, opining on conventions, keeping up motivation, and how the Steam algorithm changes affected us.



Ryan Sumo's Comments

Comment In: [Blog - 03/18/2020 - 10:57]

Thanks Andrew Yes in retrospect ...

Thanks Andrew Yes in retrospect I guess this isn 't uniquely suited to remote management. r n r nHow large are the team sizes at Bohemia And what tools do you use

Comment In: [Blog - 02/26/2020 - 06:41]

Hey glad you found it ...

Hey glad you found it useful r n r n1 Huh that was by pure chance. I didn 't even notice until you mentioned it. r n r n2 So a couple of things might explain this. We launched rather early because we were running out of money you 're ...

Comment In: [Blog - 06/29/2016 - 09:57]

As an indie dev honestly ...

As an indie dev honestly I would say the best advice is to get on woovit or keymailer because that saves us a load of time. Anecdotally I know a lot of devs that routinely ignore email because they 've been scammed so much. I tend to follow them these ...

Comment In: [Blog - 07/05/2019 - 11:06]

Hi Andy, you 're probably ...

Hi Andy, you 're probably right The point is that it IS an easy comparison to make, and I 've heard some other devs saying oh if you don 't get x views on your trailer don 't bother. I wanted to test that theory and share the results.

Comment In: [Blog - 12/10/2017 - 07:01]

While we did make an ...

While we did make an assumption that Academia 's likeness to Prison Architect would be something that works in its favor, I think it 's only in hindsight that one can make the assumption that it was going to be a surefire success. We certainly weren 't sure it would ...

Comment In: [News - 06/23/2017 - 06:38]

I think a lot of ...

I think a lot of people are looking back at Prison Architect with rose colored glasses. I would argue very strongly that when they launched Prison Architect as an Early Access title it too was in a relatively niche genre at the time and there was no expectation that they ...