Ryan Sumo's Blog
I am the lead artist/CEO of Squeaky Wheel, an indie games studio based in the Philippines. We released an allegorical political strategy game called Political Animals on November 2016 and are currently working on the Early Access title Academia : School Simulator and publishing evil overlord simulator Ruinarch.
You can reach me at [email protected]
The games industry should take a cue from the film industry and start optioning game design documents.
I talk about using an app called Airtable to easily make a database of our events in Academia : School Simulator
I share data on past discounts with Academia : School Simulator in an effort to find the best discount for our version 1 launch.
I share some key concepts when making a low budget trailer for your game.
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.
I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia : School Simulator
Ryan Sumo's Comments
[Blog - 01/25/2021 - 10:00]
[Blog - 11/30/2020 - 01:00]
Kudos to Bud I would ...
Kudos to Bud I would really love to have a website or book or other reference material that tracks down these kinds of terms and gives an explanation or analogy to non-technical people.
[Blog - 03/18/2020 - 10:57]
Thanks Andrew Yes in retrospect ...
Thanks Andrew Yes in retrospect I guess this isn 't uniquely suited to remote management. r n r nHow large are the team sizes at Bohemia And what tools do you use
[Blog - 02/26/2020 - 06:41]
Hey glad you found it ...
Hey glad you found it useful r n r n1 Huh that was by pure chance. I didn 't even notice until you mentioned it. r n r n2 So a couple of things might explain this. We launched rather early because we were running out of money you 're ...
[Blog - 06/29/2016 - 09:57]
As an indie dev honestly ...
As an indie dev honestly I would say the best advice is to get on woovit or keymailer because that saves us a load of time. Anecdotally I know a lot of devs that routinely ignore email because they 've been scammed so much. I tend to follow them these ...
[Blog - 07/05/2019 - 11:06]
Hi Andy, you 're probably ...
Hi Andy, you 're probably right The point is that it IS an easy comparison to make, and I 've heard some other devs saying oh if you don 't get x views on your trailer don 't bother. I wanted to test that theory and share the results.